Eternal Lies ranks as one of the best campaigns I’ve seen for any Cthulhu-system – it’s glorious and I’m not going to SPOIL the awesome premise here. Every Keeper should check this out – it’s one magnificent beast.
On the Dreams in the Lich House blog, reviewer Beedo says about the epic Eternal Lies campaign:
“After spending the past few weeks reading this 400 page monster, Pelgrane has far exceeded my expectations.”
Beedo continues, “The overarching theme of Eternal Lies is corruption, and the adventure does a fantastic job of grinding stability and sanity from the investigators and threatening them with effects that corrupt their character’s thoughts, souls, and ultimately, their physical bodies.”
Adding that “This is an excellent campaign, highly recommended, which confronts the players with a diverse series of locales and investigation types, while showing off the strengths of the Trail of Cthulhu rules set”, Eternal Lies is top of Beedo’s queue for next games to run.
You can read the full review on the Dreams in the Lich House blog here.
Over at his defective yeti blog, Matthew Baldwin has rapidly become a fan of Trail of Cthulhu. We are delighted to hear that it’s thanks to Trail of Cthulhu that Matthew can “at long last, add the title of ‘roleplayer’ to my gaming resume without resorting to exaggeration or wishful thinking.”
In great detail, Matthew examines the core Trail of Cthulhu rulebook and the elements of the game that he most appreciates, as well as referencing some of the Trail scenarios he’s played (collected in Stunning Eldritch Tales, Out of Time and The Final Revelation). He says “Chock full of ideas … the Trail of Cthulhu book will be of interest to anyone fascinated by the Mythos — even those who have no intention of ever playing the game.”
You can read Matthew’s thoughtful review on the defective yeti blog here.
Two wider geek-media huzzahs for Pelgrane core games hit this week, and by some kind of odd coincidence, they both feature interviews with me.
Andrew Girdwood of Geek Native shares the news of how you can get Trail of Cthulhu for 55% off at DriveThruRPG if you haven’t bought it yet, and asks me all manner of questions including “What music goes well with Trail of Cthulhu?” You know I plugged James Semple’s amazing soundtracks, but click through to see what else I suggested.
Ed Grabianowski, meanwhile, gives Night’s Black Agents a very flattering review at io9.com (“Filled with innovative features that help create a unique gaming experience”) and asks me, among other things, about playtest highlights I didn’t mention in the “DVD Commentary” sections in the book. Find out where the giant stone vampire head was, here.
On RPG.net, Darren MacLennan gives Trail of Cthulhu a 5/5 playtest review. Despite encountering some of the usual roadblocks for players new to GUMSHOE, Darren concludes:
On the other hand, Trail of Cthulhu taught me how to write an investigative adventure, has a ton of useful resources for Call of Cthulhu – and if you’re not married to Call of Cthulhu already, like I am, it’s entirely possible that it’ll work better for you.
He also calls Trail “an ultralight glider,” which is a lovely metaphor of gameplay to shoot for, I think.
Trail of Cthulhu overall provides a very complete gaming system that has a well thought-out structure and encourages investigative play by closely following the spirit of the genre. It may be a bit revolutionary for some gamers and Call of Cthulhu loyalists, but it gives a whole new way to experience the Lovecraft’s Mythos.
Here is an in-depth review of Trail of Cthulhu by Michael Harnish. Mr Harnish understands why GUMSHOE is not “railroady”, too.
By now it should be evident that I really love Trail of Cthulhu. I think it manages to capture the feel and style of HPL’s stories, particularly when played in Purist mode, with rules built to complement the stories. GUMSHOE is a perfect fit for investigative type adventures, and well-suited for a plotted out set of scenes. It also is simple enough to be run in a more “off-the-cuff” improvisational style and doesn’t require a great deal of prep on the part of the Keeper, an important consideration for those of use with other daily commitments.
A well written and engaging review of Trail of Cthulhu by Emily Dresner.
…the section on the Cthulhu Elder Gods/Outer Gods is superb and packed with so many incredibly insane ideas for running plots it is hard to talk about it without waving hands around incoherently. One small sentence about Elder Gods as meme loads was so compelling it was a hot topic in my house for three days. If you’re into CoC at all, this is worth getting to juice up campaigns and take them to 11.
If ever there was a game writer spawned to author a Lovecraftian RPG, it is surely Kenneth Hite. Trail of Cthulhu is a harsher, grainier approach to Lovecraftian investigative horror. Fully supported by elegant mechanics, it opens up a whole new decade and restores the unknown of Lovecraft’s Mythos.
An actual play review of Trail of Cthulhu on rpg.net – 8/10.
The Gumshoe system is an investigation-oriented one, and this orientation is well suited to many Mythos scenarios. We enjoyed playing our characters and didn’t have too much trouble picking up the system. I’d recommend it. It might not work for some scenario types or for some groups, but my guess is that it would be EXCELLENT for many specific adventures which have interesting clues and a varied enough trail. I’d like to play again.