Tales of the 13th Age is Pelgrane Press’ free organized play program for 13th Age RPG. You can play it anywhere you like: at home, your local game store, the neighborhood tavern…wherever.
Sign up to get an world-spanning epic that you can play as an ongoing campaign, or as standalone adventures:
- 2nd Level
- Crown of the Lich King
- Wyrd of the Wild Wood
- Quest in the Cathedral
- Shadow Port Shuffle
- 4th Level
- Wrath of the Orc Lord
- Elf Queen’s Enchantment
- Domain of the Dwarf King
- 6th Level
- Escape from the Diabolist’s Dungeon
- The Crusader’s Fist
- The Wyrm’s Tale
- 8th Level
- The Archmage’s Orrery
PLUS, shorter 3rd and 5th Level adventures including:
- Fungaloid Infection
- Folding of Screamhaunt Castle
- Tower of the Ogre Mage
- Three Hearts Over Glitterhaegen
Each game of 13th Age is different, because the One Unique Things and backgrounds of the characters in separate groups will be different. These rules give players the ability to help to define the world: there is no standard, universal Dragon Empire.
Tales of the 13th Age lets players enjoy 13th Age games with a continuity of story that still leaves room for the freedom and flexibility that sets 13th Age apart.
You can run our organized play program anywhere you like: at a game store, a school, your local library, or even your own home.
Questions? Contact Ash Law, head of 13th Age organized play at firstname.lastname@example.org