Shadows of Eldolan

Shadows_of_Eldolan_cover_400A short distance down the coast from the mighty city of Horizon, the town of Eldolan has its own problems. Students of the town’s three rival wizard schools constantly feud and create trouble for the town guard, the Silver Shields, who must clean up the wizards’ messes. The Council of Mages—who truly rule the town—involve themselves with stints of political one-upmanship that keeps any true political progress from moving forward. And rumors of people going missing have been on the rise, keeping the common folk close to the magically lighted streets when they go out at night. But a darkness has been growing in Eldolan, and those who seek old power have set plans in motion to remind everyone what true fear is.

Shadows of Eldolan is an introductory 13th Age adventure for 1st level heroes that provides a GM with a partially fleshed-out town setting full of intrigue. Whether you use it as a location to base adventures out of, or simply as a starting point for a campaign, it contains plot hooks and adventure options for any style of play.

 

Stock #: PEL13A05 Author: Cal Moore
Artist: Joshua Calloway Pages: 72 page perfect bound

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14 Responses to “Shadows of Eldolan”

  1. Moses says:

    Any ETA on this one?

  2. Steve says:

    Any updates on this product?

  3. Tim Baker says:

    Pre-orders are now available. You’ll have access to the PDFs right away.

  4. Mike Schwartz says:

    I pre-ordered this adventure and got the pdf. It is an amazing adventure! There is a ton of role-playing and roll-playing. The town of Eldolan is nicely fleshed out. There are even several interesting side-adventures. I highly recommend Shadows Over Eldolan.

  5. Mike Schwartz says:

    Any idea when the hard copy ships?

  6. Michael Mattei says:

    How hard would it be to scale this up for a party of second level characters?

  7. Cal Moore says:

    Hey there,

    Leveling up the adventure one level wouldn’t be that hard. You have two choices: add more enemies at their current levels, or increase the enemies by a level. Either way, you just have to look at the Building Battles table on page 203 of the core book.

    ***spoiler material***

    For example, if you just add more enemies to the first battle with the zombies for a group of five 2nd level characters, I’d do this. Each 2nd level zombie counts as 1.5 monsters vs. 1st level PCs, but as 1.0 monsters vs. 2nd lv PCs. The 1st level mooks are .3 each vs 1st PCs, but .2 each vs. 2nd (because at level 1 and 2, mooks are more dangerous to PCs). The zombie battle counts at 7.5 total enemies. To get that at 2nd level, I’d have 2 pumpkin hurlers (2.0) and three human zombies (3.0), plus 12 zombie mooks (2.4), for a total of 7.4, plus the five in the corner who don’t attack unless you attack them (another 1.0).

    The other option is to level all the monsters by 1. When you do that, increase the monster’s initiative, attack bonus, and defenses by +1. Then look at the chart on page 254 of the core book. Increase each monster’s attack damage by the difference between its current level and new level based on the chart (for example, 2nd lv human zombie fist deals 6 damage; at 3rd level, it would deal 9 damage). Finally, increase its HP by the difference between levels (for example, 76 hp instead of 60). Don’t worry about special abilities; they should work the same.

    I would vary when you increase numbers and when you just level up monsters from battle to battle. It’s really only about 3-5 min work for each battle, so less than an hour’s work.

    Hope that helps.

  8. Jacob says:

    When can we anticipate PDF-only releases? Based on comments under this product and a few other 13th Age items (e.g., 13 True Ways, Book of Loot), the month after release of print has arrived. Thanks so much.

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