See P. XX: Mutant City Banter

A column on roleplaying

by Robin D. Laws

Your Mutant City Blues characters may spend their on-stage time putting down major cases with an extra-human slant. But just like their TV procedural counterparts, we see them only when they’re working the interesting cases. We can assume that they investigate plenty of routine cases between episodes. Most of their arrests stem from easily solved, and therefore less than compelling, crimes. In real police work, the most obvious suspect is almost always the guilty party. (That’s why it’s tough to be innocent when you fit the profile of a usual suspect.) The criminals you mostly deal with aren’t masterminds. Far from it—they’re easily tripped up in the interrogation room, don’t know their legal rights, and fall again and again for basic interrogation ploys.

Nor are all the cases you work major crimes. Other squads are happy to bounce cases to the Heightened Crimes Investigation Unit at the slightest hint of mutant involvement. So you get not only the big cases, like murders, kidnapping and high-dollar heists, that seem to have an extra twist in their helixes. You get to track down mutant vandals, petty thieves, flashers and street corner drug slingers.

Any of these cases might lead into a more complicated crime with a mystery at the heart of it, one fitting the GUMSHOE modus operandi. If so, your GM kicks off a scenario with it, or drops it in at the relevant moment. Most of the time, the day-to-day efforts comprising the bulk of your career hang as an implication in the background.

Add cop show flavor to your character portrayal by using minor offstage cases as springboards for banter. Scenes in which partners exchange dialogue on the way to an interview are a staple of the genre. Roleplaying groups often engage in banter and digression to give themselves time to think when they’re stumped. Combine these two functions by doing your digressions in character, making them less digressive.

Invent a routine case and drop it into your dialogue as an exercise in dark police humor. Find powers on the Quade Diagram and meld them with tales of typical police work. Regale your fellow mutant officers with such gems as:

  • How you identified an invisible peeping tom.
  • The animal rights activist who spit acid all over a furrier’s inventory.
  • The guy with gills you caught hiding in a building’s water tank.
  • The landlord who hired a guy to scare his rent-controlled tenants into leaving by attacking them with rats, via his control mammals power.
  • The landlord who called to complain that a tenant was interfering with the thermostat, making the apartment warmer than he needed legally to pay for. The landlord accused the tenant of using his reduce temperature power to blast chill air at the thermostat. You told them to take it to small claims court.
  • “Stupid arson squad had me working overtime on that warehouse torching. I was halfway through my list of suspects with fire projection, when they found the accelerant.”
  • The extortionist who wanted protection money not to blow a new condo’s glass balconies into the street. Maybe you caught him by showing up at the payoff site and spotting the dude with the asthma inhaler. (You’ll recall that asthma is a defect associated with wind control.)
  • The guy who confessed to a fatal stabbing in a prank gone wrong. He went after his frat brother with a knife, because the bro had blade immunity. It was a trick they’d pulled a dozen times to impress the college girls. But the frat bro didn’t tell him his identical twin was visiting that night, the twin was a norm. So it all ended in a puddle of blood and an involuntary manslaughter collar.
  • “My sister wants me to talk some sense into my nephew, who’s been jolting. If I knew how to talk to kids, maybe I would have had one. I don’t suppose if I introduced you, that you’d do the heavy lifting…?”
  • The citizen who accused his ex-husband of chopping off his finger. It turned out that the guy did it himself, which he could afford to do because he regenerates. Later the two reconciled and the citizen dropped the charges. Later still you get another call, and this time the falsely accused has really chopped something off the hubby. But this time it’s not the finger.

Mutant City Munchausen

You could also steal a trick from a classic game by friend-of-Pelgrane James Wallis, The Extraordinary Adventures of Baron Munchausen. In that game, you challenge your competitors to weave entertaining anecdotes from a simple premise. While essaying a squad car banter scene with another Mutant City Blues player, you might toss them a premise and see what they do with it. It could relate to a case, another aspect of mutant life, or some off-duty cop matter. For extra points, pick an idea that highlights the contrast between your characters. Or pitch an idea that might draw the other player into a shared sub-plot.

  • So what’s the deal on that entangling hair kink club case you’re working?
  • Hey, did I hear right that you’re dating a telepath? If you don’t mind my saying so, that’s crazy.
  • Are you still thinking about studying for the sergeant’s exam? I bet they skew the scores against lixers. They’re aren’t enough of us to work mutant cases, so they want to keep us outta the desk jobs.
  • It sucks that the perps in that barhead bar brawl case walked. We should go pay a visit to the property clerk who screwed the pooch on the chain of evidence and put the fear of God into him.

One Response to “See P. XX: Mutant City Banter”

  1. Sean Phelan says:

    These regular columns by the games’ publishers are such a great idea – nice work Mr. Laws!

Leave a Reply