December playtesting

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Battle Scenes

System: 13th Age

Author: Cal Moore

Deadline: January 31st

Description:

Iconic Battles Scenes consistent of 39 sets of themed encounters, one Adventure, one Champion and one Epic level for each icon. Go white water rafting with orcs, face a demonic circus and clean out a crime lord’s HQ. You add the story elements and slot them into your campaign.

Each adventure takes around two hours to play out, more if you play every scene and include a lot of linking story elements.

Worldbreaker

System: Esoterrorists 2nd Edition

Author: Robin D. Laws

Deadline: January 31st

Description:

As they investigate what appear to be disparate mysteries, the team slowly uncovers a conspiracy to rip open the membrane in a single global panic event. We’ve had separate adventures, and a two-parter, for The Esoterrorists, but never a linked series of scenarios, or a globe-spanning campaign book that tips the hat to Masks of Nyarlathotep. This book fills that gap.

Except for the last installment, these scenarios take place in any order. Appendices show you how to link them. Additional scenario hooks show GMs how to expand the campaign with even more related episodes, if desired.

The Mysteries of Interpretative Dance

System: The Gaean Reach

Author: Jim Webster

Duration: One to two sessions

Deadline: January 31st

Description:

For reasons entirely of his own Quandos Vorn does occasionally need to be contacted. He also wishes to keep open lines of communication to his past. Thus and so, chance has placed at his disposal Tris; performance artist, poet, and artist. Could Tris be the way of getting to Vorn the players have been looking for?

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: January 31st

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else.

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies! What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

 

 

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