Pelgrane Press, ProFantasy Software‘s sister company makes tabletop RPGs, and as such has a burning need for cartographic resources, so of course we take advantage of the connection. We’ve collaborated on a number of projects in a number of styles – styles we’ve then bought to our users. The latest such collaboration will be The Dracula Dossier – a Kickstarted project featuring spies versus the greatest vampire of the them all, for which Ralf will be creating maps. Back it here.

So, here are some of the other projects we’ve worked on together.

The Modern Journeys Style

Created by Pär Lindström and designed for the the Pelgrane Trail of Cthulhu adventure collection Mythos Expedition the style lets you depict the itinerary and visited locations for journeys or expeditions as would be found in horror or pulp adventures.

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“>13th Age Style

The September issue of the Annual 2012 contains a new overland style based on the gorgeous world map of the upcoming role-playing game 13th Age by Rob Heinsoo and Jonathan Tweet. The style was developed by Lee Moyer.

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“>1930s Street Maps

The December Annual 2011 brings you a companion style to April’s 1930s floorplans: city maps in the same Baedeker travel guide style for your modern horror and pulp-style games. Pelgrane Press used this in Arkham Detective Tales Extended Edition.“>

“>The 13th Age in CC3+

Ralf Schemmann recreated the 13th Age map in the Mike Schley overland style included with the forthcoming cc3+.

The Dragon Empire

Shadows of Eldolan

Pär Lindström created a city map and floorplans for the 13th Age city adventure Shadows of Eldolan using CC3, City Designer 3 and the Symbol Set 4: Dungeons of Schley style. He did some post work on the city map in Photoshop

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In the latest episode of their well-laid podcast, Ken and Robin talk Crate Man, secret maps, prepping Cthulhu and the raid on Powell’s.

Ralf Schemmann produced this schematic map, a snap shot really, of the translight corridors connecting The Bleed, the “region” of space where the PCs – lasers – undertake their contracts in the Ashen Stars game.
The Bleed Translight Map

From Ashen Stars:

Translight corridors are not fixed in space.  They orbit through the universe, just as the rest of the galaxy does, but at a fractionally variant rate. No two trips between points connected by a corridor takes exactly the same amount of time. Before embarking on any given journey, navigators must continually track and update the positioning of corridors.

A literal map of the various corridors, color-coded with their cluster identifications, would have to appear as a hologram, and change in real time. As of press time Pelgrane Press had yet to perfect the technology necessary to present such a map to its readers.

Still, Ralf with ProFantasy’s Cosmographer gave it his best shot!