I know I’ve got to talk about The Dracula Dossier, but I’m not sure what I can tell you. What’s the point of giving you a sneak peek when you can back the Kickstarter and see the whole Director’s Handbook, all 280+ pages of it, just like that? I could tell you where to click to hear or read me and Gar talk about our beautiful monster that drains our time like … like … like some sort of supernatural draining entity, probably with a noble title, I wonder what that would be. But the Update I linked to already did that. As does this one.
No, this time I think I’ll talk about a road not taken, about something I’ve deliberately stopped myself from putting into The Dracula Dossier. So far.
What are you going to do with me? You can’t let me go, can you? … It’s a bad habit, I know, but it helps me to concentrate.
– Lorrimer van Helsing
It turns out that The Satanic Rites of Dracula, the Hammer not-particularly-classic film from 1974, is in the public domain. In other words, I have at my disposal a story in which an MI6 agent named Hanson uncovers a Satanic cult in Britain led by a mysterious Chinese femme fatale, Chin Yang. It includes: an MP and government Minister, John Porter; a peer, Lord Carradine; General Sir Arthur Freeborne; and Julian Keeley, a prominent bacteriologist, who develops a super-plague at the behest of “D.D. Denham,” who is (of course) Count Dracula in disguise. We’ve got yet another MI6 agent (Edom, obviously), named Peter Torrance, and a possible Duke of Edom in Colonel Matthews, who deliberately keeps the case out of the main MI6 view. We’ve also got two superb Legacies: Lorrimer van Helsing and his granddaughter Jessica. (And maybe a third, if “Inspector Murray of the Yard” is descended from Mina.) We could have pictures of the fetching Joanna Lumley in our book and none could say us nay!
Except for two things. First, I’ll bet someone thinks they could say us nay. The laws of image rights and IP in general are murky enough without tying multi-national jurisdiction into it the way a book published in Britain and printed in America would wind up doing. And second, it sort of monkeys with our Operation Edom backstory enough that I couldn’t have slid it in seamlessly. The closest Romanian earthquake is November 1973 which could work except that The Satanic Rites of Dracula is a sequel to Dracula A.D. 1972 which aside from not being in the public domain (and there goes Dracula’s hip teen-appeal sidekick, Johnny Alucard, dammit) also takes place (as you might expect) in 1972. Now with enough work, you can make it fit: there are earthquakes in 1972 (in Yorkshire) and 1974 (in Wales) that can be called to service — Dracula’s in Britain, after all! — and you can move the dates around a bit (or back to a 1970 earthquake in Cumbria) and ascribe them to Hammer Films’ fudging of the actual Edom reports, which they found after some doubtless drug-fueled Soho orgy. (I am morally certain that if I had the time to do the research I could one-degree-of-separation personnel from Hammer Films and the British security state of the 1970s.) And when Edom put the clamps on in response to the leak, that’s what drove Hammer out of business in 1979. Very satisfying, all bows tied off.
But even that pales next to the other temptation that I have — so far! — resisted. Image rights would definitely trip us up here, especially in Britain which is not well known for easygoing libel laws either. (And it is a little over the top, and kind of a lot meta.) But in a blog post, I can speculate about what I might have done. And if you do it in the privacy of your own game, who’s to know? Anyhow, gather close. Edom runs its own unit within the SOE in 1940, sending a team including a commando named “Van Sloan” into Romania to re-awaken Dracula, the only survivor of that doomed mission. You know this by now. But guess what other hero was in the SOE, as it happens? Sir Christopher Lee, that’s who.
Now Lee officially joined the SOE in 1941 after washing out of RAF flight school in conveniently distant and hard-to-check South Africa. But we don’t officially know what Sir Christopher Lee was doing between leaving Finland in 1939 (!) and going into the RAF in 1941. A patriot, son of a soldier, and total badass like Christopher Lee wouldn’t just sit around, would he? No. He’d join a secret unit within a secret unit, he’d parachute into Romania to save it from the Nazis, and he’d be the only survivor of that operation, emerging with an almost supernatural understanding of … Count Dracula. And he’d stay in touch, a helpful tip here, a nod there, as he kept up the perfect cover of movie star — jet-setting around the world, lots of unaccountable free time and money, hob-nobbing with the rich and famous, not like a spy (or his fellow SOE comrade Ian Fleming) at all. There’d be no reason to suspect that Christopher Lee was once “Van Sloan,” the Man Who Lived — and less than no reason to suspect him of being “D” … the enigmatic head of Operation Edom to this very day.
Go safely, and leave something of the happiness you bring.
Ken Hite takes on Dracula!
A new edition of Stoker’s novel that tells the real story; and an improvised spy thriller campaign for Night’s Black Agents RPG.
Two Books. One Mission.
Dracula is not a novel. It’s the censored version of Bram Stoker’s after-action report of the failed British Intelligence attempt to recruit a vampire in 1894. Kenneth Hite has restored the deleted sections, inserting annotations and clues left by three generations of MI6 analysts. This is Dracula Unredacted.
Follow those clues to The Director’s Handbook, containing hundreds of encounters: shady NPCs, dangerous locations, conspiratorial nodes, and mysterious objects. Together they comprise The Dracula Dossier — an epic improvised, collaborative campaign for Night’s Black Agents, our award-winning vampire spy thriller RPG.
The mission: Hunt and kill Dracula now, once and for all, before Britain falls to him forever.
“Apart from the curiously repellent feeling of human flesh under my hands, and furred wings, I was not able to ascertain what these creatures were like.” Servants of Hastur or misperceived shantaks? Astral psychopomps or sidereal scavengers? Climb aboard the byakhee and find out!
Hideous Creatures: Byakhee is the eighth installment of the second Ken Writes About Stuff subscription available to subscribers now – it will be available to buy in the webstore in November. If you have subscribed to the second KWAS subscription, Hideous Creatures: Byakhee is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).
|Stock #: PELH22D
||Author: Kenneth Hite
|Artist: Patricia Smith
||Pages: 11pg PDF
We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, for sure.) As currently constituted, you may recall, The Dracula Dossier comprises two books: Dracula Unredacted, Bram Stoker’s suppressed after-action report on the 1894 Operation Edom attempt to recruit Dracula as an asset for British Intelligence, further annotated by three generations of MI6 agents and analysts; and the Director’s Handbook, which provides the 54 disreputable NPCs, 16 devious Nodes, and 13 dubious Objects (all those numbers will increase with stretch goals, obviously) to which Dracula Unredacted provides the clues. Each of those entries has three different states (usually some variation of “Innocent, Edom, or Conspiracy”); the 30 dangerous Locations each have two states (“Cool” and “Warm”); so there are a total of 309 different Encounters in the Director’s Handbook alone. And that, like I said, is before we start adding stretch goals, like, oh, the Order of the Golden Dawn, or Iceland, or Elizabeth Bathory. Ooops, I’ve said too much.
Here’s one (or three) of those Encounters, an NPC, tied both to the novel (Van Helsing’s “friend Arminius of Buda-Pesth”) and to real history. Ármin Vámbéry (1832-1913) was a linguist and scholar, explorer of currently action-packed Central Asia (Uzbekistan is almost as hostile to inquisitive foreigners now as it was in 1863), propagandist, and British spy (against the Russians and Islamic radicals, plus ça change). You don’t have to use Dracula in your game to make use of a Hungarian fixer with mysterious connections all over Europe — “the Hungarian” might be connected to any number of secret vampiric conspiracies. Replace “the 1977 mole hunt” with whatever mysterious event in your campaign’s backstory you want the players to start asking about — when a man in a $10,000 suit says, in a Bela Lugosi accent, “But you must first understand, my friends, that the Munich bombing was none of my affair and I know very little of the details” you have a table of players who have just sworn in their hearts to follow those details to the ends of the earth. Even into Uzbekistan, if they must.
Name: Ágost Vámbéry
Hungarian names are more correctly written surname-first, i.e., Vámbéry Ágost.
Possible Role: Fixer or contact in Hungary and Transylvania
Description: mid-40s, high forehead, dark wavy hair, walks with a cane
Innocent: Ágost is a descendant of Ármin Vámbéry (1832-1913), Van Helsing’s “friend Arminius of Buda-Pesth.” He moved to Hungary from New York after getting his MBA from Princeton in 1989 and set up a wildcat investment bank to pour American capital into Eastern Europe … and to launder Russian and former Communist oligarch money pouring into the West. He’s immune to social, political, and physical pressure: he can hire the best hostesses, legislators, and bodyguards available. He flies from city to city and party to party in Europe, Dubai, the Caribbean, and other fleshpots, constantly on the move from five-star hotel to five-star resort. Agents credibly claiming a few billion to invest (High Society, and possibly Accounting and Forgery) can get his attention long enough to have his P.A. hire a researcher to scan his great-grandfather’s correspondence, looking for letters from Van Helsing for “an interested collector.”
Asset: Like his great-grandfather, he keeps a wary eye on the Balkans for British intelligence, especially after the Yugoslavian civil war nearly toppled his fiscal house of cards. Needing liquidity and protection, he expanded his services: he now runs networks in the Balkans for MI6, DGSE, BND, and both the U.S. Defense Intelligence Agency and the CIA. He also does “one-off” favors for FSB agents hunting Chechen and other terrorists. By now aware he’s over his head, his continuous travel is a defensive measure to shake all but the best-funded and most persistent surveillance.
Using Tradecraft sets up a meet; agents who can either swap information (Negotiation) or make a credible offer of secure retirement and protection (Reassurance) can find out what Vámbéry knows about the 1977 mole hunt (a not inconsiderable amount once he shakes his older sources), get access to his great-grandfather’s correspondence with Van Helsing, and possibly find out what Edom is up to in Romania right now. At the Director’s discretion, Vámbéry – like his great-grandfather — may know about vampires (Vampirology notes his precautions at a meet, such as convenient mirrors).
Minion: As Asset, except that Dracula has already gotten to Vámbéry. His travel is a desperate attempt to keep running water between him and the vampire, but in his terrified heart he knows he’s dead when Dracula says he’s dead. When the agents approach him, he provides faked “Van Helsing” letters (Forgery will notice discrepancies) or other bad intel setting them up for an ambush by Dracula’s soldiers or, if things have gotten dire enough, by Dracula himself.
Alternate Names: Laila Vámbéry, János Nagy, Zoltán Hivje [the latter two have access to Van Helsing’s letters for unknown reasons, or just have information about the 1977 mole hunt]
Alternate Descriptions: (1): early 30s, shiny European-tailored suit, no necktie but high collar [Oxford, 1997; MBA Harvard, 1999]
(2): early 60s, thick lips, overweight masked by expert London tailoring, designer eyeglasses [grandson instead of great-grandson; involved directly in 1977 mole hunt]
(3): late 50s, slow and deliberate, sharp chin and nose [grandson instead of great-grandson; involved directly in 1977 mole hunt]
Defining Quirks: (1) conducts all important business in his Jaguar XJR or on his Gulfstream IV; (2) slips in and out of a Hungarian accent; (3) toys with heavy gold ring
Academic and Technical Abilities: Accounting, Bureaucracy, High Society, Human Terrain, Languages, Tradecraft, [Vampirology]
General Abilities: Driving 3, Gambling 6, Network 15, Piloting 3, Preparedness 5
Alertness Modifier: +1
Stealth Modifier: +0
“Black is the badge of Hell; the hue of dungeons and the School of Night.” Queen Elizabeth’s realm lies vulnerable, not just to the Spanish or the plague, but to occult forces perhaps more dangerous than either. You study those forces at the risk of torture — at the risk of your soul — but you must hold them at bay or see England destroyed. This GUMSHOE campaign frame sets the PCs on the stage with John Dee, Christopher Marlowe, and Sir Walter Raleigh … and perhaps with traitors in their ranks.
The School of Night is the seventh installment of the second Ken Writes About Stuff subscription available to subscribers now – it will be available to buy in the webstore in October. If you have subscribed to the second KWAS subscription, The School of Night is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).
|Stock #: PELH21D
||Author: Kenneth Hite
|Artist: Jeff Porter
||Pages: 13pg PDF
Have you ever noticed that having one really beautiful set of mechanics next to another really beautiful set of mechanics leads to lots and lots of friction and unforeseen attraction between them? It’s like the set of a CW show up in this Pelgrane design space, sometimes.
Here’s how to take the wonderful Relationship rules from 13th Age (pp. 35-37, 179-183) and use them to add still more behind-the-scenes action and maneuvering to your Night’s Black Agents game.
At the beginning of the game, each player may spend up to 3 build points (total) on Relationships with … not Icons, exactly, but mighty powers with their own agenda and overweening ego. You know, like the CIA. The Relationships need to be with entities capable of operating at a distance most places in the world, and capable of low-profile, high-power maneuvering: intelligence agencies, multinationals, major NGOs, the Vatican, non-vampire conspiracies, etc. (All right, Icons it is.) All Icons are Ambiguous or Villainous, except in Stakes-mode games, where agencies of the good guys (defined however) can be Heroic. Likewise, the game group’s politics likely determines which are which.
You can put all 3 points in one Relationship, split them up, whatever. (In Mirror mode, you can save them to be “revealed” later.) You then characterize each Relationship, as in 13th Age, as Positive, Conflicted, or Negative. So you might have: CIA (Positive) 1, Mossad (Negative) 1, Royal Dutch Shell Oil 1 (Conflicted). This doesn’t outweigh your Network contacts (or any other spends) with individuals in those agencies; this is a “default” based on your dossier, past, and general rep with the Icon. But a Positive agency asset NPC might be open to Reassurance in a way a Negative agency operator wouldn’t.
Relationship build points come out of the General build point pool.
In Burn-mode games, no Icon Relationship can be Positive.
In Mirror-mode games, starting with a Positive Relationship gives that Icon 2 Trust points from your agent. Each time you get a 6 on a Relationship roll for that Icon, it gets 1 more Trust point from you.
Just like in 13th Age, at the beginning of each session (or if the Director suspects this will introduce too much chaos, at the beginning of each operation), roll one die per Relationship point. 6s and 5s are just like it says in 13th Age: positive boons from the Relationship, or favors with strings very much attached.
However, in the darker world of espionage, you also need to look at 1s. Those mean someone will screw you over — maybe send a wet-worker after you, maybe just rat you out to the locals and raise your Heat (by +1 per 1 rolled), maybe anything the Director’s cruel heart can surmise. And yes, the Director can absolutely save up those 1s for a less propitious time. Who, exactly, is gunning for you depends on your Relationship: If it’s Negative, it’s the Icon or one of its cut-outs; if Conflicted, it might just be extra Heat or unwanted interference; if it’s Positive, it’s not the Icon but its enemies who are griefing you — your CIA (Positive) earns you the enmity of the Chinese MSS or al-Qaeda. (And vice-versa for 6s from Negative Relationships, of course.)
If your Relationship is part of (or has been infiltrated by) the Conspiracy — if, in our example above, Shell Oil is vampire-riddled — that should get some story juice (blood) flowing for sure. Clever players may even be able to guess at such vampiric subversion when a few too many of their Shell favors come with a side of Renfield attacks.
You can also spend Relationship points as a dedicated Investigative ability pool for finding things out involving that Icon. You can also spend 1 Relationship pool point to get a +2 on a related General test; e.g., spending 1 pool point of FSB for +2 on an Infiltration test to break into an FSB facility, or on a Surveillance test to shed FSB watchers. Relationship pool points refresh like Investigative pool points, at the end of an operation.
You can also spend Relationship pool points (1 for only +1) on Network contact tests if the contact is either part of that Icon or actively opposing the Icon in that test.
Relationship rolls are based on ratings, not pools, so “spending yourself invisible” is impossible.
While at Heat 6+ your Relationship automatically shifts to Conflicted or stays Negative; it shifts back one session after the Heat dies back down.
The Director may also shift your Relationship negatively if she senses you’ve abused it too much; conversely, she may just have the Icon demand a favor right now at the most inconvenient possible time in order to “balance the books.”
If you are the sort of teacher’s pet agents who go around doing favors for globally powerful entities (or if in a Stakes-mode game you do something unimpeachably heroic) you might be able to shift a Relationship from Conflicted to Positive. Only in the sunniest possible game can you shift a Negative Relationship to Conflicted, much less to Positive.
“You make the usual mistake — of thinking of them as being like ourselves. They weren’t.” God or monster? Species or phenomenon? Dragon or disc — or discontinuity? Invisible, invulnerable, inexplicable — the vile vortices of the lloigor encompass all and care for nought.
Hideous Creatures: Lloigor is the sixth installment of the second Ken Writes About Stuff subscription available to buy in the webstore now. If you have subscribed to the second KWAS subscription, Hideous Creatures: Lloigor is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).
|Stock #: PELH20D
||Author: Kenneth Hite
|Artist: Patricia Smith
||Pages: 12pg PDF
With the release of Robin’s wonderful new story-explorer The Gaean Reach RPG, GUMSHOE extends its tendrils into one of the oldest and most reliable of dramatic forms: the revenge story. In that game, the player characters unite to destroy the indescribably vile Quandos Vorn in revenge for his prior cruelties to them. And just beforehand, the players (this is the really great bit) collaboratively describe Quandos Vorn’s vileness and determine his prior cruelties. The result? A fresh, involving take on a tale as old as Orestes, if not always quite so damp and naked. From Dumas’ Gothy Edmond Dantes to TV’s dreamy Oliver Queen, doughty heroes have sought revenge on Him (or Her, for Orestes) Who Done Them Wrong for millennia — and if Jack Vance’s SF is anything to go by (and indeed it should be) will continue to do so for millennia hence. So what about our own millennium right here? Why not adapt the brilliant story focus of The Gaean Reach RPG to another of your already beloved if not-quite-so-brilliantly-focused GUMSHOE RPGs? Why not, indeed?
Each possibility here introduces your game’s Quandos Vorn and gives a possible reason you want to get him, although the GM should begin with the good old “Why do you hate …?” and only prime the pump if player creativity seems temporarily throttled. Further possible Terrible Deeds appear, followed by the Quarry’s Masks (how he hides from you, possibly in plain sight) and Obstacles (what he can put between you and him) and then the game’s potential Taglines (things you do or say in play to get Tokens which you spend to pierce Masks and overcome Obstacles).
Night’s Black Agents: Chandler Vaughn
Chandler Vaughn is the guy who burned you. Or that’s one of his cover names. You aren’t actually sure he’s with the Agency any more. If he ever was. Maybe he was a double agent. You’re not even sure what he looks like now. Or looked like, then. But you know one thing: he burned you, and you’re going to bring him down.
Terrible Deeds: killed your partner, aided al-Qaeda in a (lot of) terrorist action, smuggled nukes, killed your family, perverted the Agency’s once-proud ideals into the Orwellian sham they are today, released the vampire virus, vampirized your partner, betrayed your country
Masks: cover identities, plastic surgery, can shapeshift, deniable dead drops, is a hive parasite that lives in many minds, cut-outs, brain-hacking, literal masks you know neat face-mask technology like in Mission: Impossible
Obstacles: billions of embezzled drug dollars for bribes, Russian mobsters, Iranian snipers, North Korean mentats with telekinesis, lots of pull with the corrupt helicopter-gunship-and-SWAT-team parts of the Agency, Renfields, secure immunity in isolated country, total surveillance of all computers
Taglines: Use the Night’s Black Agents Achievements, which are ideal for this sort of thing, as the source of Tokens, not of refreshes (except refreshes with Tokens, of course).
Mutant City Blues: “Quantum Born”
Not the least of “Quantum Born”‘s sins is to have a really lame pseudonym on the Internet. But he’s a mutant (“born of the quantum apocalypse that is ending your corrupt world system so-called”) and a terrorist and a murderer. At least.
Terrible Deeds: set off a bomb in the subway, killed your partner, leaked your case files all over the Internet and got a jillion hardened criminals set free on technicalities, killed your family, bio-engineered a worse version of the Quade virus for the most destructive possible power combos, provides foolproof schemes to other criminals and terrorists, hacked into a candy company’s mainframe and poisoned several thousand kids by altering its ingredient ordering software, is a serial killer among his other hangups
Masks: anonymous Internet existence with the Tor and the onion and such, hoodie and sunglasses, army of easily-gulled hipster anarchist wannabes to claim his identity, is blackmailing members of the force to cover his trail and feed him clues, shape-changing mutant power, is actually an AI given a computer analog of the Quade virus, surveillance-obscuring software, could literally be anyone at all
Obstacles: insanely devoted online love cult, not actually in your home country to say nothing of your actual jurisdiction, police red tape that says “it’s too personal with you and him,” super-powered goons paid big Bitcoin to hit you a lot, your own online history/credit report/everything ever, previous criminals you put away broken out (or legally freed!) by him, is protected from on high by government or corporations or a big seemingly cool charitable or progressive foundation, army of computer-controlled drones and makerbots
Taglines: Use Achievements, as above, or Taglines, as in Gaean Reach, or both, but sourced from either “gritty” comics dialogue or from police procedural TV shows.
Trail of Cthulhu: Kwan-Ho Wong
Or, sure, if you’d rather be torn apart by peculiarly intelligent wolves than poisoned by enormous purple centipedes, Gennadiy Voronin. He is a dealer in antiquities of a repellent aspect, and the lord of a criminal empire extending from Limehouse to Leningrad to Lhassa. He possesses perhaps the finest mind you’ve ever encountered, all the more terrifying because it is his brilliance that has led him to the Mythos …
Terrible Deeds: unleashed a shoggoth, killed your mentor horribly, stole your research and left you floundering and bankrupt, drove you mad and had you institutionalized in some charming colonial hellhole, denounced you to Stalin/Hitler, assassinated FDR, found the Ark of the Covenant first, raised a god or titan once and didn’t have the courtesy to die or go mad
Masks: master of an ancient serpent-man cannibal shapeshifting technique, is an identical twin, has never been photographed, wears an all-enveloping hooded robe at all times, mind-swapped or drug-enslaved pawns, plastic surgery, is (or commands) an ambulatory shoggoth, yellow mask
Obstacles: hideous and hideously-strong enforcer, Ahnenerbe or Black Ocean or NKVD favors, lives in an immense ruined temple to a Mythos entity, hyperspace gates for escapes, bribed or addicted officials in all countries, byakhee flocks, fanatical cultist followers, cannot die
Taglines: Gain a Token by suitable, effective, in character use of a properly Lovecraftian adjective.
“No other ancient city on Mars had been laid out in that manner; and the strange, many-terraced buttresses of the thick walls, like the stairways of forgotten Anakim, were peculiar to the prehistoric race that had built Yoh-Vombis.” From the Face on Mars to Precursor artifacts orbiting dead quasars, the mysteries of space aren’t all astrophysical. For some answers, you have to dig. Ruins — of cities, starships, and planets — hold danger and horror, riches and knowledge. What a lost species or a cunning GM can build, bold exo-archaeologists and their players can uncover.
Xeno-Archaeology! is the fifth installment of the second Ken Writes About Stuff subscription available to buy in the webstore now. If you have subscribed to the second KWAS subscription, Xeno-Archaeology! is now on your order receipt page, so all you have to do is click on the new link in your order email. (If you can’t find your receipt email, you can get another one sent to you by entering your email address here).
|Stock #: PELH19D
||Author: Kenneth Hite
|Artist: Emilien Francois
||Pages: 11pg PDF
Every now and again, I allude jokingly to my “patented one hour per paragraph production model.” This joke has the advantage of making Simon squirm and laugh hollowly, and the disadvantage of sometimes being true. Those little ability clues that I so thoughtlessly made standard in Hideous Creatures? Some of them, especially for the harder sciences, take — well, not an hour necessarily, but they take a good deal longer than just writing “Aunt Sandra thought she saw a bear but it smelled like a frog” or whatever. Visceral goo, easy; virtual science, hard.
Well, anyhow, I recently set what I hope to goodness is my all-time record for research-to-paragraph production, when I wrote up the “Calimani” paragraph in the “Castle Dracula” section of The Dracula Dossier. We can’t make it too easy to just “skip to the boss fight at the end,” after all, so I put in nine or so possible sites for Castle Dracula, of which the Calimani Mountains (a.k.a. the Kelemen Alps) in the eastern Carpathians are one. Why those Mountains (or Alps) in particular? Because they’ve been fingered by the wonderfully obsessive Dutch Dracula scholar Hans Corneel de Roos in his essay “The Dracula Maps” which is available only as an introductory section in his has-to-be-seen-to-be-believed photographically illustrated (and surprisingly minimally annotated) oversized book The Ultimate Dracula. (The cover, for those who disdain following clicky links, shows Dracula riding his coffin (complete with headlamps) through the skies over Transylvania.) So I (of course) bought it and when it showed up, pored over the FIFTY PAGE essay and carefully studied the SEVENTEEN main maps (the crucial ones being blown-up images of Austro-Hungarian military charts oh Thoth-Dionysos I love this book so much) and looked at the spot Corneel de Roos found in GoogleEarth then spent a bit of extra time tracing the “Mozile Draculi” label from one of those Austro-Hungarian military charts on a nearby hill, which turns out to actually read “Morile Draculi” meaning “Devil’s Mill” … or, of course, “Dracula’s Mill.” There’s also a nearby mountain called Dragusul, which doesn’t come from the same root at all but seems suggestive nonetheless.
If you’re curious, the key insight in de Roos’ essay is that Stoker gives a (mistakenly swapped) latitude and longitude for the nearest border crossing in his Notes, and mentions a nearby location called “Izvorul” which might well be the mountain Izvorul Calimanii or “Heart of the Kelemen” which might well have been the random desolate peak Stoker picked to use as Dracula’s mountain home. And yes I have Stoker’s Notes too.
And then I boiled the whole megillah down to the “Calimani” description but in my defense I think that turned into a little more like two or even three paragraphs.
But wait! There’s more! On an entirely unrelated search — well, not entirely unrelated, as it’s still about Dracula — I found another essay by the indefatigable Corneel de Roos. This one deals with the 1901 Icelandic translation of Dracula (titled Makt Myrkranna, meaning “Powers of Darkness”), which sent Dracula scholarship into a tizzy in 1986 when Stoker’s preface to it was rediscovered, said tizzy emanating from Stoker’s clear reference in that preface to Jack the Ripper. What’s the connection? asked any number of Dracula critics and at least two novels (one with a great title) and one very silly book of ostensible nonfiction which of course I own why would you even ask such a question it’s like you don’t even know me.
So anyhow that Icelandic translation, by one Valdimar Ásmundsson (who died in 1902, the year after it came out, no that’s not suspicious at all) was recently republished in 2011 — and only our redoubtable Dutchman has bothered to translate it or Googlefish it at least to find out if Jack the Ripper shows up in the book. So in his 2014 essay “Makt Myrkranna: Mother of All Dracula Modifications?” C. de Roos reveals that Ásmundsson — possibly with Stoker’s assistance and nigh-certainly with his permission — radically changed the plot! Dracula is now head of an evil conspiracy of rich bastards, financial-conspirator-Satanists who carried out the Thames Torso Murders among other outrages (and likely committed the Ripper killings after Dracula left the scene in a cloud of dust).
Reading this essay gave me: some possible names for the Brides of Dracula, lots more creepy Europeans, a new detective (Barrington, to go with Stoker’s un-used Cotford) and best of all, a lovely extra thread to spin out as a potential conspiracy. I barely prevented myself from adding Iceland as a new location.
All that, I confidently suspect, will nurture many new paragraphs indeed. So as long as I can keep Hans Corneel de Roos from publishing any more ground-breaking essays, we should be able to wrap this thing up (only a bit bloated with extra Satanism and keen Romanian mountains) by Halloween.