ROB_tileMy Playtest Feedback Process

by Rob Heinsoo

I’m just about to start going through playtest feedback for 13th Age in Glorantha. I thought readers of this blog might be interested in how I process playtest feedback for 13th Age books.
Sometimes I read playtest feedback right away. But usually I wait and read as much of it as possible in a single big batch. Glorantha’s first playtest is going to take the big batch approach.

In either case, I take the good ideas I like out of it, or notes that seem to be identifying major problems, and write them down in my own words in single sentence summaries, sometimes noted as to whose feedback they came from. I keep these notebook pages of possible playtest changes going through the entire process. (I write small so I can fit a lot on a two page spread!)

When I’m ready to implement the changes, I start by reading the whole list of possible changes. After crossing off notes that have proven incorrect, I start in and work through the notebook pages list, crossing notes off as I deal with them or decide they aren’t actually problems. How do I decide when comments aren’t problems? A few ways, but mostly through uncovering that the rest of the feedback supports a feature a couple people found problematic, or discovering that the original comments were in fact inaccurate, or by creating new design elements that sidestep the issue, or by weighing the evidence and judging that what bothered the tester is a feature instead of a bug!

Sometimes I’ll get playtest advice that’s so good, accurate, and important that I want to make changes immediately. That happens most often during playtest feedback on classes, when something sparks that can fix a lingering problem or create a wonderful new dynamic.

In most cases, it’s better to wait a few days or weeks longer and make changes in one thoughtful extended pass, because even small changes can require multiple revisions scattered throughout the document. Revising the same sections multiple times because of repeated changes is not only maddening, it also seems to increase the risk of me screwing up a change that should have rippled out to multiple pages of the book.

I suspect that other designers handle playtest feedback differently. But I admit that I’m not sure. I haven’t asked many other designers how they handle the playtest revision process with RPGs.

Here’s a picture of what a typical page of playtest process looks like in my notebooks. These were notes from last year on Robin’s The Strangling Sea.

Yes, I’m still writing in notebooks. When I’m rolling with design work I’m usually just typing into a computer, but when I’m noodling ideas or writing notes about things I want to think about before acting on, I use a pen.

 

 

And while I’m taking photos, here’s the pile of all the notebooks I’ve used for 13th Age design. They’re all from my friend Sara’s company, MakeMyNotebook.com, I love the weight of the paper and their spiral-bound durability as well as the fun covers. I’ve used one full book already for 13th Age in Glorantha (blue robot) and it looks like I’ll use up at least another half (black fish).

(This was previously posted on Rob’s personal blog, robheinsoo.blogspot.com)

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Battle Scenes

System: 13th Age

Author: Cal Moore

Deadline: February 28th

Description:

Iconic Battles Scenes consistent of 39 sets of themed encounters, one Adventure, one Champion and one Epic level for each icon. Go white water rafting with orcs, face a demonic circus and clean out a crime lord’s HQ. You add the story elements and slot them into your campaign.

Each adventure takes around two hours to play out, more if you play every scene and include a lot of linking story elements.

Worldbreaker

System: Esoterrorists 2nd Edition

Author: Robin D. Laws

Deadline: February 28th

Description:

As they investigate what appear to be disparate mysteries, the team slowly uncovers a conspiracy to rip open the membrane in a single global panic event. We’ve had separate adventures, and a two-parter, for The Esoterrorists, but never a linked series of scenarios, or a globe-spanning campaign book that tips the hat to Masks of Nyarlathotep. This book fills that gap.

Except for the last installment, these scenarios take place in any order. Appendices show you how to link them. Additional scenario hooks show GMs how to expand the campaign with even more related episodes, if desired.

The Mysteries of Interpretative Dance

System: The Gaean Reach

Author: Jim Webster

Duration: One to two sessions

Deadline: February 28th

Description:

For reasons entirely of his own Quandos Vorn does occasionally need to be contacted. He also wishes to keep open lines of communication to his past. Thus and so, chance has placed at his disposal Tris; performance artist, poet, and artist. Could Tris be the way of getting to Vorn the players have been looking for?

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Battle Scenes

System: 13th Age

Author: Cal Moore

Deadline: January 31st

Description:

Iconic Battles Scenes consistent of 39 sets of themed encounters, one Adventure, one Champion and one Epic level for each icon. Go white water rafting with orcs, face a demonic circus and clean out a crime lord’s HQ. You add the story elements and slot them into your campaign.

Each adventure takes around two hours to play out, more if you play every scene and include a lot of linking story elements.

Worldbreaker

System: Esoterrorists 2nd Edition

Author: Robin D. Laws

Deadline: January 31st

Description:

As they investigate what appear to be disparate mysteries, the team slowly uncovers a conspiracy to rip open the membrane in a single global panic event. We’ve had separate adventures, and a two-parter, for The Esoterrorists, but never a linked series of scenarios, or a globe-spanning campaign book that tips the hat to Masks of Nyarlathotep. This book fills that gap.

Except for the last installment, these scenarios take place in any order. Appendices show you how to link them. Additional scenario hooks show GMs how to expand the campaign with even more related episodes, if desired.

The Mysteries of Interpretative Dance

System: The Gaean Reach

Author: Jim Webster

Duration: One to two sessions

Deadline: January 31st

Description:

For reasons entirely of his own Quandos Vorn does occasionally need to be contacted. He also wishes to keep open lines of communication to his past. Thus and so, chance has placed at his disposal Tris; performance artist, poet, and artist. Could Tris be the way of getting to Vorn the players have been looking for?

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: January 31st

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else.

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies! What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

 

 

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Battle Scenes

System: 13th Age

Author: Cal Moore

Deadline: January 31st

Description:

Iconic Battles Scenes consistent of 39 sets of four themed encounters, one Adventure, one Champion and one Epic level for each icon. Go white water rafting with orcs, face a demonic circus and clean out a crime lord’s HQ. You add the story elements and slot them into your campaign.

Each adventure takes around two hours to play out, more if you play every scene and include a lot of linking story elements.

Worldbreaker

System: Esoterrorists 2nd Edition

Author: Robin D. Laws

Deadline: January 31st

Description:

As they investigate what appear to be disparate mysteries, the team slowly uncovers a conspiracy to rip open the membrane in a single global panic event. We’ve had separate adventures, and a two-parter, for The Esoterrorists, but never a linked series of scenarios, or a globe-spanning campaign book that tips the hat to Masks of Nyarlathotep. This book fills that gap.

Except for the last installment, these scenarios take place in any order. Appendices show you how to link them. Additional scenario hooks show GMs how to expand the campaign with even more related episodes, if desired.

The Mysteries of Interpretative Dance

System: The Gaean Reach

Author: Jim Webster

Duration: One to two sessions

Deadline: December 31st

Description:

For reasons entirely of his own Quandos Vorn does occasionally need to be contacted. He also wishes to keep open lines of communication to his past. Thus and so, chance has placed at his disposal Tris; performance artist, poet, and artist. Could Tris be the way of getting to Vorn the players have been looking for?

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: December 31st

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else.

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies! What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

 

 

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Mysteries of Interpretative Dance

System: The Gaean Reach

Author: Jim Webster

Duration: One to two sessions

Deadline: December 31st

Description:

For reasons entirely of his own Quandos Vorn does occasionally need to be contacted. He also wishes to keep open lines of communication to his past. Thus and so, chance has placed at his disposal Tris; performance artist, poet, and artist. Could Tris be the way of getting to Vorn the players have been looking for?

The Strangling Sea

System: 13th Age

Author: Robin D. Laws

Duration: Two to three sessions

Deadline: December 31st

Description:

In this 13th Age adventure for a party of 4-6 1st-level adventurers, our heroes attempt to retrieve the enigmatic engineer Inigo Sharpe from his unfortunate imprisonment in the Stranglesea. This fantastical equivalent of our world’s Sargasso Sea traps wrecked ships, strands castaways, and supports an array of dangerous animal life.

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: December 31st

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else.

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies! What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

 

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

 

 

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

TimeWatch Mythos

System: TimeWatch

Author: Chris Lackey

Duration: One to two sessions

Deadline: October 31st

Description:

Lovecraftian horror throughout time. You’re from 1920s Arkham, but arcane rituals open a path to travel through time, letting you possess people in the past or future and thwart the machinations of unnatural horrors. Comes with the TimeWatch Jurassic edition and the chapter on Mythos-based time-traveling by Chris Lackey. Just watch out for relentless hounds of Tindalos… We need 1-2 sessions of playtesting per group, with a GM and 2-6 players. Perfect for Trail of Cthulhu groups as well.

TimeWatch Parallel Realities

System: TimeWatch

Author: Dave Chalker

Duration: One to two sessions

Deadline: October 31st

Description:

Instead of time traveling you’re walking between worlds, stepping from one parallel universe to the next. The problem is that you’re not the first people to discover this technology. Comes with the TimeWatch Jurassic edition and the chapter on parallel realities by Dave Chalker.

TimeWatch Pulp!

System: TimeWatch

Author: Corey Reid

Duration: One to two sessions

Deadline: October 31st

Description:

Christianity has just disappeared, and the reason isn’t necessarily what you’d expect. Why do those wooly mammoths have rocket launchers, anyways? Corey Reid’s pulp TimeWatch adventure “Queen of the Nile” can be run in 4-6 hours, for 3-6 players.

 

TimeWatch Leap of Faith

System: TimeWatch

Author: Kevin Kulp

Duration: One to two sessions

Deadline: October 31st

Description:

Solo play for one player and GM. If you just have yourself and one other player (or GM), we’d love to have you playtest TimeWatch’s solo rules, written by Kevin Kulp and inspired by TV shows like Quantum Leap. When you time travel by possessing someone else’s body, sometimes you have to play the hand you’ve been dealt. Comes with the TimeWatch Jurassic edition and the chapter on solo play.

Shards of the Broken Sky

System: 13th Age

Author: ASH LAW

Deadline: November 30th

Description:

Imagine YOU are the Archmage. A big part of your job is eliminating terrible threats that could destroy the Empire, or at least severely damage big chunks of it. But some of those threats can’t be destroyed, only suppressed. So what do you choose?

Option A) Stash the suppressed threats in hiding places all over the map, each protected by smaller wards.

Option B) Create one super-powerful warded area and dump a steady pile of the threats you can’t quite deal with under that ward, damping them down and keeping them hidden from everyone else. 

If you answered Option A, you are not this campaign’s Archmage, good luck in all your future endeavors!

If you answered Option B, welcome to Shards of the Broken Sky!

This sandbox adventure for characters of all levels dumps the player characters into the mess left by the destruction of the Archmage’s super-ward. What was a peaceful valley is now a conglomeration of resummoned monster armies!  What’s left of the Archmage’s wards falls upon the valley as half-ruined magical dungeons! Are you going to clean up the mess, or just loot it? And will the plots of the evil icons give you enough time to decide?

Shards of the Broken Sky contains multiple adventures and dungeons for every tier. Depending on how much of the material you decide to use, and when, you should be able to use it twice in separate campaigns and face all-new adventures.

 

Playtest note: Playtesting in a straight shot through every adventure probably isn’t possible during a normal campaign because some of the choices are meant to lead away from each other. Choose your path, play as you like, use as much as you can and tell us about the path you chose.

 

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Dubai Reckoning

System: Night’s Black Agents

Author: John Adamus

Duration: Two sessions

Deadline: September 30th

Description:

Corporate espionage propels the agents to track down a missing husband, but all is not as it seems. An executive’s husband has been kidnapped, and she will trade information for his safe return. The agents must travel to Dubai to rescue the husband, only to discover that he set his wife up to take the fall, and that her financial statements are a red herring to throw the agents off the Conspiracy’s trail. So clearly, the husband has to be eliminated and the real records recovered.

Your Dead Eyes My Mirror

System: Fear Itself

Author: Karl Vezina

Duration: Two sessions

Deadline: September 30th

Description:

Chicago, 1975. The age of the grindhouse in the decaying downtown. A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: September 30th

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

Dying in the Name Of

System: Esoterrorists 2nd Edition

Author: Steve Dempsey

Duration: 1 session

Deadline: September 30th

Description:

The black metal band GoreShrine all died supposedly in a plane crash whilst on tour in the Mid-West before recording any albums. Their bootlegs recordings have become pretty popular on torrent sites, in particular Dread > Dead and Tear Down the Cathedral. However some new tracks have surfaced, and these have studio sound quality. Ordo Veritas suspects these might be related to a spate of teen deaths and whilst the techies keep taking down the tracks from the internet, the team must find the source of the problem before it GoreShrine goes viral.

Ice and Fire

System: Night’s Black Agents

Author: Steve Dempsey

Duration: 1 session

Deadline: September 30th

Description:

The Green Data Center at Asbru in Iceland is not the kind of place you want to be watching at 4 AM in February with six feet of snow on the ground and a wind chill temperature of -5 F. The only thing keeping you warm now is the large amount of Brennivin the local gun dealers gave you. But this is where Rousse SARL have been keeping the data from their stem cell research. Word is, someone is going to hit the place in a big way, and you want to get in there quick before all the good stuff is gone.

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: September 30th

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

The Dubai Reckoning

System: Night’s Black Agents

Author: John Adamus

Duration: Two sessions

Deadline: September 30th

Description:

Corporate espionage propels the agents to track down a missing husband, but all is not as it seems. An executive’s husband has been kidnapped, and she will trade information for his safe return. The agents must travel to Dubai to rescue the husband, only to discover that he set his wife up to take the fall, and that her financial statements are a red herring to throw the agents off the Conspiracy’s trail. So clearly, the husband has to be eliminated and the real records recovered.
 

Your Dead Eyes My Mirror

System: Fear Itself

Author: Karl Vezina

Duration: Two sessions

Deadline: August 31st

Description:

Chicago, 1975. The age of the grindhouse in the decaying downtown. A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

 

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: August 31st

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

 

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: August 31st

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Your Dead Eyes My Mirror

System: Fear Itself

Author: Karl Vezina

Duration: Two sessions

Deadline: July 31st

Description:

Chicago, 1975. The age of the grindhouse in the decaying downtown. A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

 

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: July 15th

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

 

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: July 15th

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

Dice imageIf you are interested any of these games, please email me with the game you wish to playtest in the subject line.

 

 

Eyes of the Stone Thief

System: 13th Age

Author: Gareth Ryder-Hanrahan

Duration: 1-2 sessions

Deadline: June 30th

Description:

There’s one Living Dungeon out there that’s different, one that’s unique. It doesn’t claw its way blindly to the surface, to survive or perish as fate dictates. This dungeon is awake, aware, and cunning like some wild beast made of stone and iron.

It’s called the Stone Thief.

It hates you.

And it’s going to destroy people and things you love until you hate it too.

And then one or the other of you will have to die.

Voices from the Other Side

System: Trail of Cthulhu

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

The Lochmann Psychical Trust’s mission is to find proof of the supernatural, but so far they’ve found only charlatans who prey on the vulnerable and deluded of 1930s London. Tonight, they will attend a seance performed by a young medium, Sarah Hill. She claims to have genuine powers – is she another con artist, or has she really opened a door to the beyond?

Afterlife

System: Esoterrorists 2nd Edition

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

An infamous Esoterrorist just got picked up by the police of a small town in the middle of nowhere. You’ve got to collect him and babysit him until the Ordo Veritatis can extract him for interrogation. You know that he’s part of a cell of dangerous, power-obsessed would-be sorcerers – can you keep your prisoner alive until tomorrow?

Truth & Reconciliation

System: Ashen Stars

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

Seven years ago, the Mohilar War ended. No-one can remember who the Mohilar were, or how they were defeated; the only testaments to their existence were the ravaged planets and shattered fleets left in their wake. The once-mighty Combine is still trying to pull itself out of the ashes. You’re Lasers – Licensed Autonomous Zone Effectuators, freelance police – and you’ve been hired to make sure that negotiations to rebuild the broken world of Demeter aren’t interrupted by local reactionaries and troublemakers. The war’s over; it’s time to build a new future.

The Slow Boat

System: Night’s Black Agents

Author: Gareth Ryder-Hanrahan

Duration: 1 session

Deadline: June 30th

Description:

You learned that there are monsters pulling the strings of the world. Now, you hunt the undead, hoping to destroy the vampiric horrors that secretly rule humanity. You’ve damaged their conspiracy, thwarted their plans, but you’ve never gotten close to an actual vampire.
Now, you’ve got your hands on a vampire’s travel plans. You know where he’s going, and how he’s getting there. You’ve finally got the edge you need.

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