Tales of the 13th Age is our free organized play program for the 13th Age roleplaying game. Each month’s adventure is designed so that GMs can customize it for their own group, but players can easily bring their characters to other Tales of the 13th Age events. Register here and embark on a world-spanning epic campaign across the Dragon Empire!
For centuries, the Mystic Orrery has accurately predicted celestial events and their effect on magic. But its predictions are becoming increasingly erratic, and it turns out that an Archmage of a previous age removed some parts and hid them away from her successors. Now the whole Dragon Empire is at risk as the rules of magic begin to fluctuate. Powerful wards keep the Archmage himself from retrieving the needed parts — but those wards don’t account for people like you.
The Archmage’s Orrery is an 8-hour organized play adventure for 3-7 8th level characters, designed to be played in four weekly 2-hour sessions. It is the 11th icon-themed adventure in the Tales of the 13th Age series.
13th Age answers the question, “What if Rob Heinsoo and Jonathan Tweet, lead designers of the 3rd and 4th editions of the World’s Oldest RPG, had free rein to make the d20-rolling game they most wanted to play?” Create truly unique characters with rich backgrounds, prepare adventures in minutes, easily build your own custom monsters, and enjoy fast, freewheeling battles full of unexpected twists. Purchase 13th Age in print and PDF at the Pelgrane Shop.
Many thanks to our GM team and all the players who attended our games at Origins this year. We sold out of all of our games, and even squeezed in some walk-ups in the scheduled games. Kendall Jung did an amazing job of managing our play events at the show. Onward to Gen Con!
Free RPG Day
Make Your Own Luck, Gareth Ryder-Hanrahan’s prequel to the upcoming Eyes of the Stone Thief campaign, is our contribution to this year’s Free RPG Day — you can get it on Saturday, June 21 at your nearest participating game retailer. We’ve heard that some stores are giving GMs their copies in advance so they can run the adventure on the day of release, so you might want to ring up your local store and see if they’ve scheduled a play event.
(Because some folks have asked: Free RPG Day is a retailer-sponsored event created to support game stores, so we’re not giving away PDF copies of the game.)
Make Your Own Luck: Live Play Crossover Event!
In much the same way that Nick Fury assembled the Avengers, for Free RPG Day we’ve assembled a team of players to play Make Your Own Luck via Google Hangout and Roll20 on Saturday, June 21st at 3:00 PM EST / noon Pacific:
Join us live on Aaron’s YouTube channel on Saturday, and watch the mayhem unfold.
Domain of the Dwarf King will go live soon. At Rob Heinsoo’s request it features a dwarf centipede. (I guess I know what Dutch horror movie Rob watched last night.)
Domain of the Dwarf King concludes the Orc War trilogy, and will see the final defeat of General Gul. Or not — that’s up to the adventurers.
The next big Organized Play installment after Domain of the Dwarf King is the first of our champion-tier games: Escape from the Diabolist’s Dungeon!
State of Play
We’e now up to 1186 GMs running Tales of the 13th Age worldwide, on every continent except Antarctica. If you know anybody in an Antarctic research station who wants a copy of 13th Age let us know!
Tales of the 13th Age is Pelgrane Press’ free organized play program for 13th Age RPG. You can play it anywhere you like: at home, your local game store, the neighborhood tavern…wherever.
Sign up to get an world-spanning epic that you can play as an ongoing campaign, or as standalone adventures:
- 2nd Level
- Crown of the Lich King
- Wyrd of the Wild Wood
- Quest in the Cathedral
- Shadow Port Shuffle
- 4th Level
- Wrath of the Orc Lord
- Elf Queen’s Enchantment
- Domain of the Dwarf King
- 6th Level
- Escape from the Diabolist’s Dungeon
- The Crusader’s Fist
- The Wyrm’s Tale
- 8th Level
PLUS, shorter 3rd and 5th Level adventures including:
- Fungaloid Infection
- Folding of Screamhaunt Castle
- Tower of the Ogre Mage
- Three Hearts Over Glitterhaegen
Find a game near you
Each game of 13th Age is different, because the One Unique Things and backgrounds of the characters in separate groups will be different. These rules give players the ability to help to define the world: there is no standard, universal Dragon Empire.
Tales of the 13th Age lets players enjoy 13th Age games with a continuity of story that still leaves room for the freedom and flexibility that sets 13th Age apart.
You can run our organized play program anywhere you like: at a game store, a school, your local library, or even your own home.
Join the discussion in the forums
Sign up to GM!
Questions? Contact Ash Law, head of 13th Age organized play at firstname.lastname@example.org
13th Age organized play is coming, which is exciting. And it presents a challenge: Knowing that people will bring different expectations and styles of play to the table, how do we ensure that everyone has fun? Designing fun-optimized materials is obviously a big part of that, but so is setting ground rules and expectations for the event.
Thus, the 13th Age Organized Play Anti-Harassment Policy.
Getting is right was important to us. Thankfully Anna Kreider (Thou Art But a Warrior, Go Make Me a Sandwich and this excellent Page XX article on sexism in gaming) was available to help us draft it. Anna also provided valuable feedback and reality checks at every step.
Along with the core principles of 13th Age OP, we included a section to help GMs implement and enforce the policy.
This policy looks to the example of other convention and game company anti-harassment policies – most notably OH Nerd, CONvergence, KristaCon, Nerd NYC, Geek Feminism and Privateer Press.