Call of Chicago: Enter the Hungarian

We’re burning the midnight witch-fires cramming ever more blood into The Dracula Dossier to get ready for the onrushing Kickstarter. (Which has been delayed a bit past the projected October 17th date you might have heard, thanks to the kinds of weird micro-crises that are apparently inevitable once you announce your Kickstarter date. Next time, for sure.) As currently constituted, you may recall, The Dracula Dossier comprises two books: Dracula Unredacted, Bram Stoker’s suppressed after-action report on the 1894 Operation Edom attempt to recruit Dracula as an asset for British Intelligence, further annotated by three generations of MI6 agents and analysts; and the Director’s Handbook, which provides the 54 disreputable NPCs, 16 devious Nodes, and 13 dubious Objects (all those numbers will increase with stretch goals, obviously) to which Dracula Unredacted provides the clues. Each of those entries has three different states (usually some variation of “Innocent, Edom, or Conspiracy”); the 30 dangerous Locations each have two states (“Cool” and “Warm”); so there are a total of 309 different Encounters in the Director’s Handbook alone. And that, like I said, is before we start adding stretch goals, like, oh, the Order of the Golden Dawn, or Iceland, or Elizabeth Bathory. Ooops, I’ve said too much.

VamberyHere’s one (or three) of those Encounters, an NPC, tied both to the novel (Van Helsing’s “friend Arminius of Buda-Pesth”) and to real history. Ármin Vámbéry (1832-1913) was a linguist and scholar, explorer of currently action-packed Central Asia (Uzbekistan is almost as hostile to inquisitive foreigners now as it was in 1863), propagandist, and British spy (against the Russians and Islamic radicals, plus ça change). You don’t have to use Dracula in your game to make use of a Hungarian fixer with mysterious connections all over Europe — “the Hungarian” might be connected to any number of secret vampiric conspiracies. Replace “the 1977 mole hunt” with whatever mysterious event in your campaign’s backstory you want the players to start asking about — when a man in a $10,000 suit says, in a Bela Lugosi accent, “But you must first understand, my friends, that the Munich bombing was none of my affair and I know very little of the details” you have a table of players who have just sworn in their hearts to follow those details to the ends of the earth. Even into Uzbekistan, if they must.

The Hungarian

Name: Ágost Vámbéry

Hungarian names are more correctly written surname-first, i.e., Vámbéry Ágost.

Possible Role: Fixer or contact in Hungary and Transylvania

Description: mid-40s, high forehead, dark wavy hair, walks with a cane

Innocent: Ágost is a descendant of Ármin Vámbéry (1832-1913), Van Helsing’s “friend Arminius of Buda-Pesth.” He moved to Hungary from New York after getting his MBA from Princeton in 1989 and set up a wildcat investment bank to pour American capital into Eastern Europe … and to launder Russian and former Communist oligarch money pouring into the West. He’s immune to social, political, and physical pressure: he can hire the best hostesses, legislators, and bodyguards available. He flies from city to city and party to party in Europe, Dubai, the Caribbean, and other fleshpots, constantly on the move from five-star hotel to five-star resort. Agents credibly claiming a few billion to invest (High Society, and possibly Accounting and Forgery) can get his attention long enough to have his P.A. hire a researcher to scan his great-grandfather’s correspondence, looking for letters from Van Helsing for “an interested collector.”

Asset: Like his great-grandfather, he keeps a wary eye on the Balkans for British intelligence, especially after the Yugoslavian civil war nearly toppled his fiscal house of cards. Needing liquidity and protection, he expanded his services: he now runs networks in the Balkans for MI6, DGSE, BND, and both the U.S. Defense Intelligence Agency and the CIA. He also does “one-off” favors for FSB agents hunting Chechen and other terrorists. By now aware he’s over his head, his continuous travel is a defensive measure to shake all but the best-funded and most persistent surveillance.

Using Tradecraft sets up a meet; agents who can either swap information (Negotiation) or make a credible offer of secure retirement and protection (Reassurance) can find out what Vámbéry knows about the 1977 mole hunt (a not inconsiderable amount once he shakes his older sources), get access to his great-grandfather’s correspondence with Van Helsing, and possibly find out what Edom is up to in Romania right now. At the Director’s discretion, Vámbéry – like his great-grandfather — may know about vampires (Vampirology notes his precautions at a meet, such as convenient mirrors).

Minion: As Asset, except that Dracula has already gotten to Vámbéry. His travel is a desperate attempt to keep running water between him and the vampire, but in his terrified heart he knows he’s dead when Dracula says he’s dead. When the agents approach him, he provides faked “Van Helsing” letters (Forgery will notice discrepancies) or other bad intel setting them up for an ambush by Dracula’s soldiers or, if things have gotten dire enough, by Dracula himself.

Alternate Names: Laila Vámbéry, János Nagy, Zoltán Hivje [the latter two have access to Van Helsing’s letters for unknown reasons, or just have information about the 1977 mole hunt]

Alternate Descriptions: (1): early 30s, shiny European-tailored suit, no necktie but high collar [Oxford, 1997; MBA Harvard, 1999]

(2): early 60s, thick lips, overweight masked by expert London tailoring, designer eyeglasses [grandson instead of great-grandson; involved directly in 1977 mole hunt]

(3): late 50s, slow and deliberate, sharp chin and nose [grandson instead of great-grandson; involved directly in 1977 mole hunt]

Defining Quirks: (1) conducts all important business in his Jaguar XJR or on his Gulfstream IV; (2) slips in and out of a Hungarian accent; (3) toys with heavy gold ring

Academic and Technical Abilities: Accounting, Bureaucracy, High Society, Human Terrain, Languages, Tradecraft, [Vampirology]

General Abilities: Driving 3, Gambling 6, Network 15, Piloting 3, Preparedness 5

Alertness Modifier: +1

Stealth Modifier: +0

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.