[[Drakkenhall cover illo by Roena I. Rosenberger]]
Shop the Goblin Market, or plunder its riches! Join the SMASH Society of adventurers, or swear oaths to carry out the schemes of the Blue! Explore the rubblehoods, or get tangled in the sorcerous conspiracy that keeps the orcs out of Drakkenhall!
Drakkenhall: City of Monsters is a 13th Age sourcebook for GMs running adventurer and champion-tier campaigns.
Drakkenhall doesn’t present a single view of the subject, but many. Just as no two 13th Age campaigns take place in identical versions of the Dragon Empire, the authors of Drakkenhall aren’t required to treat previously published material, or each other’s ideas, as canon. Instead, we gave each designer the freedom to come up with new aspects of the City of Monsters that they think players and GMs will enjoy—you can fit them together however you like at your own table. Most of the pieces of the resulting mosaic have, in fact, turned out to be compatible! The ideas that deliberately contradict each other reveal choices you and your players can make in your campaign.
Drakkenhall looms before you, its gates open. Dare you enter?
Authors: Liz Argall, AnneMarie Boeve, Benjamin Feehan, Gareth Ryder-Hanrahan, Cal Moore, Corey Reddin
Developers: John-Matthew DeFoggi, Rob Heinsoo
Status: In development
[[Map by Lee Moyer, from 13 True Ways]]