Search Results for: Albion's Ransom

Albion’s Ransom: Little Girl Lost & Albion’s Ransom: Worm of Sixty Winters double review by kafka

kafka’s shining review of Albion’s Ransom: Little Girl Lost & Albion’s Ransom: Worm of Sixty Winters is available in full at 10/10: “this is British horror at its best.”  “The Esoterrorists picks up where Cthulhu games sometimes leave off in creating a truly horrific experience without getting into gore and staying true to the cosmic horror […]

Albions Ransom – Little Girl Lost

Albion’s Ransom is a full-length campaign for The Esoterrorists.

This could be your toughest case yet. First up, get the girl back. Next, find out if the Esoterrorists are involved. Then shut down their conspiracy. Finally, just try to stay alive.

Little Girl Lost is an Esoterrorists scenario set in the UK, particularly Manchester & Derbyshire. It forms the first part of the two-part Albion’s Ransom sequence, though it is also designed to stand alone. The scenario revolves around a missing 18-year-old student,  the daughter of a major figure in the Ordo Veritatis who also happens to be a highly ranked member of the FBI – a former field agent now funded to do research into counterterrorism.

The player characters are brought in to find her – partly as a favor to Van Rijn, but also because there is a risk that she’s been specifically targeted by the Esoterrorists to put pressure on her father.

The sequel to Little Girl Lost, The Worm of Sixty Winters is now available.


“You’ve outdone yourself with the Esoterrorists and SSF themes. My reaction to the latter was, “I want to see this movie!””

Robin D Laws, creator of the Esoterrorists
James Semple, sound designer and musician, offers you four new contemporary tracks for your Esoterrorists game, or any game of contemporary horror. The music here incorporates contemporary rhythms, electric guitars and sound design elements in addition to the expected orchestral and cinematic elements.


The Tracks

The Esoterrorists Theme: This music has been written to introduce a session of the game. It begins by hinting at the mystery and horror using sound design and a female vocal. The music then shifts into a faster rhythm culminating in the action theme of the game. The heavy drums and insistent violin ostinato are overlaid with distorted powerchords and squealing lead guitar lines representing the contemporary edge of the game. This track prototypes the sonic palette of the Esoterrorists mixing elements of rock, orchestra and dance music. You can hear a lower quality version of the track here.

Special Suppression Forces: Although much of the Ordo Veritatis work is based on investigation, there comes a time when action is needed and the Special Suppression Forces are called in. This track reflects the overtly military nature of this force and the dangers that they face. The music relies on a lot of very heavy percussion from Japanese taikos and similar instruments but also includes contemporary instrumentation. Eventually the piece closes with a restatement of the main action motif but with even heavier percussion than before.

Little Girl Lost: This track was designed to be played alongside the adventureAlbion’s Ransom: Little Girl Lost. The feeling behind the track was to create a mood evoking the urban and spiritual backdrop of this story. There’s clearly a strong trance and trip-hop influence here. Furthermore, the minor harmony and dark instrumentation hint at the underlying peril and mystery. Again a contemporary instrumentation integrates with orchestra, drum loops and voices.

The Membrane: The Esoterrorists use the media to help spread fear and weaken the membrane. The music here is suggestive of that influence and is a mixture of percussion, sound design and ambient ideas. Even the main theme is incorporated into this collage of sound although in a twisted manner, sometimes in reverse. Unlike the other tracks to date, The Membrane is specifically designed as background music, to be looped at low levels in the background in times of tension.

View from the Pelgrane’s Nest – September 2008

The following article originally appeared in an earlier iteration of See Page XX in September 2008. Robin D Laws discusses the nature of believability in RPGs, and we present not one, but three interviews from Luke Crane. This month also sees the launch of a flurry of new products, including a Keeper’s Screen, and James […]

View from the Pelgrane’s Nest – April 2008

The following article originally appeared on an earlier iteration of See Page XX in April 2008.  News from Pelgrane Press We’ve had a great month, although some shipping issues have reared their ugly heads, mainly with shipments from the US taking their time to reach Europe. We’ve fixed those now. Leonard Balsera’s Profane Miracles, another fastplay […]

View from the Pelgrane’s Nest – February 2008

The following article originally appeared on an earlier iteration of See Page XX in February 2008.  News from Pelgrane Press Short and sweet. The blog has more Pelgrane details and a caption competition. This month we’ve released Fields of Silver, Lynne Hardy’s Turjan-level adventure, and Ian Sturrock’s Esoterrorist adventure Albion’s Ransom. Playtesting The Mutant City Blues and Stunning […]

View from the Pelgrane’s Nest – December 2007

The following article originally appeared on an earlier iteration of See Page XX in December 2007.  News from Pelgrane Press This month we’ve released GUMSHOE Unremitting Horror, Robin’s The Birds webcomic and The Compendium of Universal Knowledge. This is the month that we pre-released a limited edition Trail of Cthulhu and the general release version went […]

Pelgrane News 2006-2009

The following news items and diary entries originally appeared on between 2006 and 2009. You can find the entries for 1998-2000 here. You can find the entries for 2001-2002 here. ☀ Editor’s note: A few of these news items were not categorized by month or year – I have done my best to approximate their […]

View from the Pelgrane’s Nest – October 2007

The following article originally appeared on an earlier iteration of See Page XX in October 2007.  News from Pelgrane Press Since the last missive, we’ve attended GenCon, released three new books and playtested the first pass of Trail of Cthulhu. Three new manuscripts have been laid out and are queued for printing, one awaits layout […]

View from the Pelgrane’s Nest – May 2018

Here in London, it appears that an enthusiastic eight-year-old has taken over the weather control panel and is twiddling all the dials. I often forget the weather when running games. When I do remember to highlight it, it really draws the players in, even if there is no mechanical effect. Picture a meeting between spy […]

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