Search Results for: how to play gumshoe/

Player-Facing Combat in GUMSHOE

by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]

Free Downloads for New Trail of Cthulhu Players and Keepers

While running Trail of Cthulhu for the first time might be intimidating, never fear – there are a wealth of resources to guide you through your first games: New Trail of Cthulhu Keeper questions and advice on Yog-Sothoth.com GUMSHOE 101, Kevin Kulp’s helpful overview of GUMSHOE The Enchiridion of Elucidation, a guidebook for both players […]

Playtesters Needed

We have three new playtesting opportunities available at the moment. If you’re interested in playtesting any of these please email me with the name of the game in the subject field (e.g. Love of Money Playtest), stating whether or not you’ve playtested for Pelgrane before. The deadline for these playtests is the end of March. […]

See Page XX – April 2008

The following articles originally appeared on an earlier iteration of See Page XX in April 2008.  This month we step beyond the limitations of the pixel and into the glorious world of sound. James Semple introduces us to the new theme for Esoterrorists, Luke Crane shares air with Vincent Baker, and Paul MacClean advises us […]

See Page XX – February 2008

The following articles originally appeared on an earlier iteration of See Page XX in February 2008.  Tools, toys and transport are the theme for this issue of Page XX. Robin D Laws discusses the use of music to end scenes in GUMSHOE games, and James Semple provides some stings for Trail of Cthulhu. Jamie Maclaren […]

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