Search Results for: how to play gumshoe/

Player-Facing Combat in GUMSHOE

by Simon Rogers In most cases, GUMSHOE puts the dice in the hands of the players. Instead of the GM making a Stealth test for a creature to sneak up on a character, players make a Sense Trouble test to avoid being surprised. When the roles are reversed, it’s the players who make a Stealth […]

Free Downloads for New Trail of Cthulhu Players and Keepers

While running Trail of Cthulhu for the first time might be intimidating, never fear – there are a wealth of resources to guide you through your first games: New Trail of Cthulhu Keeper questions and advice on Yog-Sothoth.com GUMSHOE 101, Kevin Kulp’s helpful overview of GUMSHOE The Enchiridion of Elucidation, a guidebook for both players […]

Playtesters Needed

We have three new playtesting opportunities available at the moment. If you’re interested in playtesting any of these please email me with the name of the game in the subject field (e.g. Love of Money Playtest), stating whether or not you’ve playtested for Pelgrane before. The deadline for these playtests is the end of March. […]

Murder by Checklist in the Yellow King RPG

Following on from this article – the advice to use Investigative Abilities as a checklist for an adventure applies doubly to Yellow King games. Unlike, say, Night’s Black Agents or Esoterrorists, where the player characters are highly competent and well-rounded investigators, Yellow King characters tend to be unusually narrow in their range of backgrounds, especially […]

The Actualizer

A foe for The Esoterrorists / Fear Itself The metamorphic Outer Dark entity known as the Actualizer crosses over into our realm during the first of several life stages. It lodges itself in a human host, who it impels to commit a series of murders. With each slaying it gains psychic energy it will eventually […]

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