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The Dracula Dossier: Edom Field Manual

Drink from the chalice, and join the ranks of the unseen immortals.

You’re on the inside now.

You know what must be done to defend Queen and Country, to defend everything we’ve built, everything we stand for. You deserve access to the innermost sanctum, and this is your key – the EDOM FIELD MANUAL. It will tell you everything you need to know about Operation Edom – what we do, how we do it, and what we’re working towards. It will also teach you how to handle our special assets, and how to put them down if they go rogue.

For more than a century, the top-secret operation within MI6 codenamed ‘Edom’ has defended the United Kingdom from the machinations of the Un-Dead. This book describes the operation’s history, methods, and tradecraft, initiating you into the innermost secrets of the British vampire program.

For players – create your own Edom officers and hunt vampires with the sanction and backing of the British government! Immerse yourself in the clandestine world with eyes-only documents and briefings. Call on Dukes for aid and counsel, gather intel with the aid of Edom’s networks of informants, and gear up with specialised anti-vampire weapons and tactics. Use the Fields of Edom campaign frame to play the spies hunting for the stolen Dracula Dossier, or defy your masters and complete the original mission by taking Dracula down for good.

For Directors – Build your own Edom with a guide to the operation’s structure and methods. Two dozen non-player characters give you a supporting cast for Edom-centred games. Explore Edom’s secret history and render its shadowy present in vivid detail. Advice and campaign options help you bring the operation to a thrilling conclusion – or a bloody catastrophe.

So watch for the cup-and-blaze mark and the hand signal. Keep your kukri close, and remember your training. Four generations of agents have passed the cup on to you – do not falter at the last!

The Edom Field Manual stands alone as a guide to a vampire hunting program. Combine it with the other books in the Dracula Dossier series for insight into Edom its machinations.

People who bought this also bought The Dracula Dossier: Edom Files, The Dracula Dossier: Director’s Handbook and The Dracula Dossier: Dracula Unredacted.

The Plain People of Gaming: Filings from Edom

The upcoming Edom Files, yet another part of the I-can-justifiably-use-the-word-epic-at-this-point epic Dracula Dossier series, is an anthology of eight missions, ranging from 1877’s Stoker: First Blood to the present-day Harker Intrusion . These missions can be used as one-shots with or without reference to the larger Dossier series, or as Flashbacks within a regular Dossier campaign, or – for the truly heroic – as part […]

The Dracula Dossier Thriller Bundle Digital

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This thriller bundle extends the setting presented in the Dracula Dossier core bundle, and includes the following titles:

  • The Edom Files Eight desperate missions against the Un-Dead! From the mountains of Bulgaria to the streets of Berlin; from the Russo-Turkish war to the War on Terror; from 1877 to the present day; For the Dead Travel Fast!
  • The Edom Field Manual  Your key to Edom’s innermost sanctum, the EDOM FIELD MANUAL will tell you everything you need to know about Operation Edom – what  they do, how they do it, and what they’re working towards.
  • Thrill of Dracula Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, and effects which you can use in your game.

The Dracula Dossier Thriller Bundle

The Dracula Dossier is a fully improvised campaign for Night’s Black Agents. This thriller bundle extends the setting presented in the Dracula Dossier core bundle, and includes the following titles:

  • The Edom Files Eight desperate missions against the Un-Dead! From the mountains of Bulgaria to the streets of Berlin; from the Russo-Turkish war to the War on Terror; from 1877 to the present day; For the Dead Travel Fast!
  • The Edom Field Manual  Your key to Edom’s innermost sanctum, the EDOM FIELD MANUAL will tell you everything you need to know about Operation Edom – what  they do, how they do it, and what they’re working towards.
  • Thrill of Dracula Kenneth Hite takes apart Dracula — the novel, the movies, the myth, even the history — into his component pieces: characters, tropes, symbols, story beats, and effects which you can use in your game.

People who bought this also bought Night’s Black Agents, NBA Directors Screen and Resource Book and Double Tap.

You may also be interested in The Dracula Dossier Starter Kit Bundle and The Dracula Dossier Core Bundle.

Rosencrantz and Guildenstern Roll For Initiative

One of my favourite techniques for livening up a campaign is to hand out a bunch of disposable characters for the players to play for a single session. It’s certainly not original to me: Ken’s often spoken of the genius of the Raid on Innsmouth scenario for Call of Cthulhu, which gives the players command […]

View From the Pelgrane’s Nest – Sept/Oct 2020

Current News: The Dracula Dossier in the Bundle of Holding Long-term readers of See Page XX will know about my very personal connection with the Dracula Dossier, and it still remains one of the Pelgrane projects I’m most proud of. The two-book core set (The Dracula Dossier Director’s Handbook, and Dracula Unredacted) together form a complex […]

The Plain People of Gaming: Houndhounds of Bucharest

“The children of the night… what music they make!” We’ve prowled around the topic of werewolves in Night’s Black Agents once in a blue moon. The ghoul stats in the core rulebook (p. 150) include a quick-and-dirty conversion to wolfman mode; a pack of terrorist werewolves shows up in The Edom Files. Some say Ken chains himself […]

See Page XX: Improv and GUMSHOE Scenario Structure

A column about roleplaying by Robin D. Laws GUMSHOE core games present the GM with a default scenario structure you can use when creating your own mysteries to challenge your players. By following it you can ensure that the investigators have at least one, and preferably many, routes to solve the adventure’s key question, whether […]

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