Flip book element

13th Age Battle Scenes Complete Collection PDF

Original price was: £48.85.Current price is: £38.95.

Authors: Cal Moore

Cover Artists: Jessica Chung Ti Lee, Melissa Gay, Aileen Miles, Patricia Smith

Interior Artists: Lea Evans, Alyssa Faden, Melissa Gay, Pär Lindström, Rich Longmore, Gillian Pearce, Ralf Schemmann, Patricia Smith, Christina Trani, Naomi VanDoren, Alicia Vogel

Get three books’ worth of icon-themed adventures for the 13th Age Roleplaying Game at all levels of play, plus a PDF-only battle not in the print version!

These adventures are designed to be modular, so you can:

  • Play through each adventure as-is
  • Use individual battles from the adventure in your campaign (perhaps when an icon roll results in an unexpected complication…)
  • Play individual battles as a quick, zero-prep pickup game of 13th Age

Each battle includes monster tactics and terrain features, making these great for GMs and players who enjoy battles where strategy and tactics make a difference.

The 13th Age Battle Scenes Collection includes all three Battle Scenes print books and three full-colour printed map folios:

  • High Magic & Low Cunning: Icon-themed encounters for the Orc Lord, Prince of Shadows, Archmage, High Druid, and The Three. From a white-knuckle white-water ride past orcish hordes, to abseiling kobolds and a perilous magical cloud fortress, High Magic & Low Cunning takes your players on an unforgettable journey to adventure.
    • The High Magic & Low Cunning Map Folio includes 45 full-colour maps for challenging battles in a mad wizard’s lair, an underground fighting arena, an active volcano, and more!
  • The Crown Commands: Icon-themed encounters for the Dwarf King, Elf Queen, Emperor, and Lich King. Crush a dwarven city beneath your mighty Gearwork Dungeon! Plunder the elven goldenwood library that holds the secrets of the Green! Soak the sands of the Emperor’s arena with the blood of his living champions in the name of the One-Eyed King!
    • The Crown Commands Map Folio features 40 full-colour maps for exciting battles in a gladiatorial arena, a haunted crypt, city streets, and more!
  • Fire & Faith: Icon-themed encounters for the Crusader, Priestess, Great Gold Wyrm, and Diabolist. Chase the Diabolist’s Circus of Hell cross the Dragon Empire! Fight your way through the nightmare dreamscape of a sleeping gold dragon! Ride with the Crusader to assault a hellhole! Ascend the Cathedral to battle cosmic foes amidst its mind-bending geometry!
    • The Fire & Faith Map Folio features 40 full-colour maps for exciting battles in a gladiatorial arena, a haunted crypt, city streets, and more!
SKU: PEL13AB07D Category: Tags: , , , , , , , ,
Read more

The Ocean Game – Pre-order


Authors: Gareth Ryder-Hanrahan, Dave Allsop, P. Barrett

Cover Artists: Tomislav Tikulin

Interior Artists: Dave Allsop, Jérôme Huguenin,

Pages: 240

The Ocean Game. A rumour in the underworld. A name whispered through the years. A game born in suffering and tragedy, a game of terror and mayhem, of cryptic rules and secret powers.
The Mystery Man has chosen you. You’ve got your ticket to the game.
Enter the hidden world. See the monsters behind the masks, walk the roads behind reality. Follow clues hidden in nightmares.
Play the game, find meaning.
Win the game, and find redemption.

The Ocean Game is a campaign framework for Fear Itself in which the player characters become Players of the Ocean Game, exploring a nightmare world of monsters and psychological torment. Use it to run a full Ocean Game campaign or miniseries with the included bonus PDF, Trenker’s Diary, or as a Fear Itself scenario anthology.

Four scenarios, new Mystery Men, new creatures of unremitting horror and conspiracies, the realms beyond the Membrane – and the abyss of Unremitting Horror…

Read more

Your Dead Eyes My Mirror


Authors: Karl Vezina

Cover Artists: Phil Stone

Interior Artists: Phil Stone

Pages: 45

Chicago, 1975. The age of the grindhouse in the decaying downtown.

A group of friends attend a grindhouse showing of a controversial giallo on its closing night. A savage murder occurs during the showing, amid electrical disturbances and supernatural phenomena.

The following days bring fresh horror, as the patrons discover that they are trapped in a surreal world mirroring the horrific film they saw. And something in that surreal world is stalking them, something methodical and unrelenting. Something that makes them all watch while it kills them one by one. Can the patrons find a way to fight back before they fall victim to a faceless terror or go mad from the horrors they are forced to witness?

Your Dead Eyes My Mirror is a mini-series for Fear Itself 2nd Edition, designed to run between two and four four-hour sessions.

Read more

On the High Road to Kaiin


Authors: Ian Thomson

Cover Artists: Ralph Horsley

Interior Artists: Ralph Horsley, Tim Challis, Roy Duffy, Ian Thomson

Pages: 140

On the High Road to Kaiin (& sundry other articles of equally fine quality)

Scenarios and articles for Cugel-level The Dying Earth RPG.

Within this substantial booklet you will find:

  • A comprehensive gazetteer of Azenomei Town – its customs, inhabitants, and opportunities for misadventure and malfeasance. Followed by an accompanying piece on Pergolo: the Manse of Iucounu, including full plans and room index & contents for two floors of this extensive iconic location.
  • ‘The High Road to Kaiin’: An extensive, darkly humorous, murder-mystery. A large fully-detailed scenario, utilizing several classic Vancian concepts adapted to new circumstances. Including full-color deck-plans for a highly unusual mode of transport that would be the envy of Captain Wiskitch himself!
  • High Road leads directly into ‘A Walk in the Woods’ – a nail-biting race for survival against the inhospitable expanse of the Great Forest of Da and its varied slavering denizens. (In the author’s game series, this two-part scenario was the immediate prequel to The Exasperating Cadaver adventure.)
  • A large article on the ‘Deities of the Dying Earth’ – replete with new cantraps, spells, magic items, and suggestions for including the influence of these Overworld entities in your games. Plus, full details on the Aumoklopelastianic Cabal and Solar Emosynaries!
  • ‘Dabbling with Magic’: Detailed notes on how to practically introduce more potent magic to your Cugelesque characters as they head towards the lofty heights of Liane-Level gameplay. (Including a number of dangerously incomplete spells of ‘less than perfect utility’ likely to be learned by our unwitting rogues – and used at their peril!)
  • More ‘Cantraps’ than you can shake a stick at! Being mostly minor spell-like effects for Cugel-Level characters who aspire to learn the magical arts.
  • ‘Gilgad’s Wilderness Survival Guide’ offers numerous peculiar enchanted items, a range of cunning capacities (Tweaks) that your characters can attempt to master, and a bounty of efficacious Tag-Lines harvested from the original stories and the author’s addled perspectives.
  • An alternative ‘Exotic Weaponry of the Dying Earth’ article that was created independently of (and at the same time as) the one found in Issue 6 of the Excellent Prismatic Spray.
  • ‘The Royal Cartographers’. An introductory framework plus a full set of itineraries that turn the entire Scaum Valley Gazetteer publication into an expedition on behalf of Prince Kandive of Kaiin. The characters are employed to compile a comprehensive guide to the peoples, locations, and oddities of the lands he sees as his eastern domains. The introduction also includes a congruent in-game opportunity to reside for some weeks among the upper echelons of society in the Great Palace of Kaiin – even if your adventurers are rogues of the lowest sort!
SKU: PEL024D Category: Tags: , , , , ,
Read more

The Paragon Blade pre-order


Authors: Gareth Ryder-Hanrahan

Cover Artists: Margarita Bourkova

Interior Artists: Carlos Cara Álvarez, Alberto Bontempi, Talon Dunning, Bien Flores, Falk Haensel, Daniel Humphrey, Naomi Hurrey, Chris Malidore, Vincenzo Sirianni, Unique Soparie, Dimitar Spasov, Sergio Villa-Isaza, Alexander Yakovlev, Simon Zhong

Pages: ~280

Enter a realm of powers and perils!

In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue.

Gather your wits, your allies, and your blade!

You have three key advantages in your quest, three boons that see you through the perils that await.

First, you’re accompanied by a trusty Companion – a wise mentor, a stalwart servant or a cryptic ally. You may fight alone, but your Companion travels with you, offering sage counsel and assistance.

Second, you wield a relic from the dark days of old, a treacherous artefact of terrible power. If your relic falls into the wrong hands, it would be a disaster – but you have the strength and courage to use its powers for good ends.

Third, you’re a hero of great skill and insight. You’ll read the riddle of this broken world and battle evil in all its many forms.

One Game Master, One Player

The Paragon Blade retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set for one player and one GM – the GUMSHOE One-2-One system. Together you create a story that evokes classic tales of swords and sorcery.

  • Can’t find an entire game group who can play when you can?
  • Want an intense head-to-head gaming experience?
  • Looking for a game to play online which fits superbly with virtual tabletops?

The Paragon Blade includes all the rules you need to play, plus a detailed approach to building your own heroes and quests.

Three Heroes, Three Quests

In the wilderness beyond the Gloamwood, barbarian hero Conn the Unslain must race against time to seek a cure for a demonic curse in Heart of the Beast!

Magic is considered a crime in the Empire of Hekte – so Aletheia the Scholar must conceal her powers from her father the magistrate while helping him investigate the mystery of The Isle of Death.

Mysterious thief Puc is master of the shadows in the great city of Tyros Ashem. In The Thief of Souls, a necromantic cult seeks to unleash a deadly plague and bring about the end of the world. Can Puc steal the jar of doom before it’s opened?

Read more

Brought to Light pre-order


Authors: Kevin Kulp

Cover Artists: Janio Garcia

Interior Artists: Janio Garcia, Rich Longmore

From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it! This collection features four one-shot adventures for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes. Featured by Pelgrane Press at Gen Con and used only for convention play, now collected and expanded with designer notes and updated rules.

  • Play as orphaned urchins trying to steal back the only things that matter, in Ragamuffins
  • Trapped at a society ball, solve a murder while you unravel the unexpected mystery of Eversink’s greatest sleuth, in Murder Most Foul!
  • Trod the cobblestones as officers in the City Watch as you scramble to prevent civil war, in Smuggler’s End
  • Playing some of the most powerful people in the city, use every social (and probably illegal) resource you have to undermine a corrupt and unspeakably powerful judge, in Takedown

The four adventures collected in Brought to Light showcase the best Swords of the Serpentine has to offer: fun characters, unusual mysteries, high action, and devious plotting. Collected here for the first time, these four adventures give you a solid cross-section of the game. From Fledgling tier play as plucky urchins fighting back against monsters when no adult will believe you, to Sovereign tier play as rich and powerful members of society’s elite who need to undermine a corrupt judge for the good of the city, you’ll get a great feel for how we personally run the game – and in doing so, carve out your own place in Eversink’s history.

Read more

The Exasperating Cadaver


Authors: Ian Thomson

Cover Artists: Ralph Horsely, Kris Herbert, Diana Probst

Interior Artists: Ian Thompson

Pages: 76

The Exasperating Cadaver
(& sundry explorations of Kaiin Old Town)
A Cugel-Level scenario for The Dying Earth RPG

“Such flourishing prose and tangible flavor. It’s almost as if I was there!”
(Lesorix of Perne)

The bulk of this publication is ‘The Exasperating Cadaver’ scenario, wherein our rascally protagonists are hired to take a mysterious package from one part of Kaiin to another – secretly in the dead of night. Which couldn’t possibly end up in a race against time across the entire city.

This multi-part escapade heavily references The Kaiin Player’s Guide. It is designed specifically to be an introductory adventure for the Guide, and you need access to that sourcebook in order to run this!

Inside are also extra details (& floorplans) for the infamous Odkin Prospect Hotel – sufficient for it to be a potential homebase for a series of Kaiin-based scenarios.

This work closes with a whole extra section – a major appendix location guide and adventure ideas for Kaiin Old Town. Including expanded information on the horrifying Chun the Unavoidable.

The scenario that ran immediately before this one in the author’s House Campaign is now also available: On the High Road to Kaiin.

“This was a lot of fun. You were never quite sure where things were going, beyond being certain that nothing would turn out the way you expected. It all had a wonderful far-future feel, combined with a gloriously decadent and doomed aspect.”
Philipp Grawe (Grom the Intractable: Escaped Vat-Grown Bodyguard)

SKU: PEL023D Category: Tags: , , , , ,
Read more

Hard Helix 1st Edition


Authors: Robin D. Laws

Cover Artists: Jérôme Huguenin, Pascal Quidault

Hard Helix is the first supplement for Mutant City Blues, the super-powered police procedural game. Mutant City Blues creator Robin D. Laws brings you four ready-to play case files to puzzle and challenge your local Heightened Crimes Investigative Unit.
The book is an anthology of four scenarios further illuminating the genetically altered near future of the MCB setting.

  • The Hard Helix: A controversial researcher into mutant powers Sidney Dorris is found murdered the evening before his scheduled announcement of a stunning scientific breakthrough. What was his secret, and who was willing to kill him for it?
  • The Vanishers: The squad’s intervention in a jewelry store robbery leads them into an operation against the new school, mutant-bolstered forces of organized crime.
  • Super Squad: A sudden death at a mutant-related riot leads the unit into the twisted world of the Super Squad, an elite policing group who work the city’s toughest streets—and have, in the process, gotten more than a little dirty.
  • Cell Division: The detectives confront a homegrown terrorist threat from a previously unknown group of mutant supremacists. Can they uncover the truth behind the Mutant Revolutionary Front — one that remains shrouded even from its own suicidally indoctrinated followers?
Read more

Create a Flip Book for any product category. You can also select custom posts.