What Would You Create With All Our Stuff?

If you could use Pelgrane Press artwork, settings, and original characters for original, fan-made materials, what would you create? If you could create your own GUMSHOE game, 13th Age compatible supplement or game powered by the system which powers the 13th Age what would you do? This article doesn’t answer those questions – but it […]

February playtesting

If you are interested any of these games, please email us with the adventure you wish to playtest in the subject line.     Title: The Persephone Extraction System: Night’s Black Agents Author: See individual entries Deadline: 31st March Number of sessions: 2-4 Description: THE PERSEPHONE EXTRACTION is a campaign for Night’s Black Agents. Each of the adventures below should take […]

The Order of the Ages

My current project (ONE of my current projects, so many current projects) is the (provisionally-titled) Book of Ages, for 13th Age. It’s mostly a grab bag of “cool stuff from previous Ages” – monsters, magic, feats, legends, adventure seeds – but here’s one of the early sections, discussing persnickety world-building questions and assumptions.  * * […]

See Page XX: Our Mythos Creature Problems Continue

See Page XX a column on roleplaying by Robin D. Laws Carrying on from last month, here are some more Problem cards to use with GUMSHOE One-2-One mythos creature encounters. For context, see the previous installment. You can download the laid out Problem Cards here. Great Race of Yith Problem from Fighting Challenge: Lightning Gun […]

February 2017: View from the Pelgrane’s Nest

The TimeWatch and Dracula Dossier Kickstarters have reached new milestones. TimeWatch backers have received the PDF versions of the The TimeWatch GM Screen and Resource Guide and The Valkyrie Gambit, in advance of the pre-orderers for these. The Hawkins Papers are being assembled over the next week. Today is new Pelgrane Alex Roberts’ first day! We […]

The Persephone Extraction

Five desperate adventures to save the living from the hungry dead! They are so old they cannot remember their names. They are pale, spindly things, with hollow eyes, and long fingers that scuttle like cave-spiders. They are strong – immensely, inhumanly strong – but act like old, arthritic people, shuffling along painfully, conserving their strength […]

Call of Chicago: OFTEN Is A Word They Seldom Use

“Do you realize that this project concerns human evolution, and that it’s one of the most important questions the human race has ever dealt with? And here these damned fools are thinking in terms of espionage and counter espionage and murder …” — Colin Wilson, The Black Room (1971) The 1970s are not the official […]

The Pelgrane Press Community Use Policy

Applicable to Non-Commercial Activity Based on the 13th Age Community Use Policy by Fire Opal Games. The Pelgrane Press community is an intelligent, creative, dedicated, and enthusiastic group of people, and we at Pelgrane Press Ltd appreciate and value the contributions of our community members. This Community Use Policy is designed to encourage you to […]

13th Sage: Player Character Damage Math

Recently, a member of the 13th Age community who’s trying their hand at spell design asked if we had any resources to help with the math. We’ve written a lot about monster design, but haven’t really delved into classes; so for this month’s column, I’ll share the basic math behind figuring out how much damage characters should deal, […]

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