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Playtesters Needed

We have three new playtesting opportunities available at the moment. If you’re interested in playtesting any of these please email me with the name of the game in the subject field (e.g. Love of Money Playtest), stating whether or not you’ve playtested for Pelgrane before. The deadline for these playtests is the end of March. […]

Three New Monsters for Fear Itself

Window People Don’t think of it as a window. Call it a frame of reference. A portal. A discontinuity. We are not you.  The Window People are seen only tangentially. You’ve seen them from a moving train, glimpsed them while driving, out of the corner of your eye. Strange almost-people, ungainly and spindly, doing strange […]

The Paragon Blade pre-order

Enter a realm of powers and perils!

In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue.

Gather your wits, your allies, and your blade!

You have three key advantages in your quest, three boons that see you through the perils that await.

First, you’re accompanied by a trusty Companion – a wise mentor, a stalwart servant or a cryptic ally. You may fight alone, but your Companion travels with you, offering sage counsel and assistance.

Second, you wield a relic from the dark days of old, a treacherous artefact of terrible power. If your relic falls into the wrong hands, it would be a disaster – but you have the strength and courage to use its powers for good ends.

Third, you’re a hero of great skill and insight. You’ll read the riddle of this broken world and battle evil in all its many forms.

One Game Master, One Player

The Paragon Blade retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set for one player and one GM – the GUMSHOE One-2-One system. Together you create a story that evokes classic tales of swords and sorcery.

  • Can’t find an entire game group who can play when you can?
  • Want an intense head-to-head gaming experience?
  • Looking for a game to play online which fits superbly with virtual tabletops?

The Paragon Blade includes all the rules you need to play, plus a detailed approach to building your own heroes and quests.

Three Heroes, Three Quests

In the wilderness beyond the Gloamwood, barbarian hero Conn the Unslain must race against time to seek a cure for a demonic curse in Heart of the Beast!

Magic is considered a crime in the Empire of Hekte – so Aletheia the Scholar must conceal her powers from her father the magistrate while helping him investigate the mystery of The Isle of Death.

Mysterious thief Puc is master of the shadows in the great city of Tyros Ashem. In The Thief of Souls, a necromantic cult seeks to unleash a deadly plague and bring about the end of the world. Can Puc steal the jar of doom before it’s opened?

The Dream Clown Christmas Special

A Yellow King: This is Normal Now yuletide scenario hook Ask your players to describe a Christmas party they would all attend. While there, the investigator whose Freaking Weird Moment most reminds you of this story hook makes egg-nog flavored small talk with a fellow partygoer of about the same age. A mutual flirtation might […]

Three New Trail of Cthulhu Campaign Frames

While personal hooks and drives ensure that your investigators are the ones to actually investigate the Mythos, what brings them together, as opposed to pursuing their own solitary mysteries? The Trail of Cthulhu rulebook offers several campaign frames; here are three more. Ghostly Sorcerers Against The Mythos Other ugly reports concerned my intimacy with leaders […]

GUMSHOE Starter Kit Bundle Digital

GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward.

This GUMSHOE Starter Kit Bundle includes the following PDF titles:

  • The Esoterrorists are occult terrorists intent on tearing the fabric of the world – and you play elite investigators out to stop them. This is the game that revolutionized investigative RPGs by ensuring that players are never deprived of the crucial clues they need to move the story forward.
  • Fear Itself is a game of contemporary horror that plunges ordinary people into a disturbing world of madness and violence. Use it to run one-shot sessions in which few (if any) of the protagonists survive, or an ongoing campaign in which the player characters gradually discover more about the terrifying supernatural reality which hides in the shadows of the ordinary world. Will they learn how to combat the creatures of the Outer Black? Or spiral tragically into insanity and death?
  • The Book of Unremitting Horror is a book of thirty novel and horrific creatures, nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world.

GUMSHOE Starter Kit Bundle

GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward.

This GUMSHOE Starter Kit Bundle includes the following print titles:

  • The Esoterrorists are occult terrorists intent on tearing the fabric of the world – and you play elite investigators out to stop them. This is the game that revolutionized investigative RPGs by ensuring that players are never deprived of the crucial clues they need to move the story forward.
  • Fear Itself is a game of contemporary horror that plunges ordinary people into a disturbing world of madness and violence. Use it to run one-shot sessions in which few (if any) of the protagonists survive, or an ongoing campaign in which the player characters gradually discover more about the terrifying supernatural reality which hides in the shadows of the ordinary world. Will they learn how to combat the creatures of the Outer Black? Or spiral tragically into insanity and death?
  • The Book of Unremitting Horror is a book of thirty novel and horrific creatures, nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world.

Book of Unremitting Horror (d20)

 

A horrific supplement for The Esoterrorists and Fear Itself

By Dave Allsop and Adrian Bott

See a PDF sample of the Book here.

The Book of Unremitting Horror was nominated in the Best Monsters/Adversaries category of the Ennie Awards.

Introduction

Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before.

New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world. Consequently, we’ve detailed our creatures in depth.

Each one has its own agenda, its own reason for existence and its own legend. We’ve made these creatures unusual, frightening and bizarre, yet sufficiently comprehensible that they players realize they are up against something intelligent, if inhuman.

The Book of Unremitting Horror includes thirty creatures each with:

The Soliloquy
  • Diary entries, articles and transcripts
  • A detailed description with behaviour
  • The forensic clues left behind by the creature
  • Details of their history and origins
  • Their special abilities
  • Their GUMSHOE system stats

The Book covers using creatures with The Esoterrorists background, and another includes detailed adventure hooks for use with that setting. There are also artifacts and new GUMSHOE abilities.
Finally, the book includes two full length adventures.

Using BOUH with The Esoterrorists and with Fear Itself

In Esterrorists, you are a highly competent investigator, tracking down creatures of Unremitting Horror. You may risk injury, madness and death, but it’s your choice. In Fear Itself, your just a normal person, and the creatures are after you. Let’s take an example creature, the Sisterite. She hunts down vulnerable men online, arranges a date, then kills them. In Fear Itself, the adventure would start with your techie friend going missing. In Esoterrorists, you would be part of the OV investigating the work of a peculiar serial killer.

Bonus: Webpages of Unremitting Horror!

Spot the Unremitting Horror creature on each page:

Reviews

The Book of Unremitting Horror is our most critically acclaimed. See the complete reviews to date here.

In my option The Book of Unremitting Horror is a must-have for any GM interested in running horror campaigns, regardless if he/she is using a GUMSHOE game or not.

Excellent, atmospheric and very printer friendly. As a fan of gory, disturbing horror I can’t recommend this book highly enough. As a gamer, these monsters will show up in most of the sessions I run, and what higher review can I give this product than that?

The Book of Unremitting Horror is based on the GUMSHOE Book of Unremitting Horror already released by Pelgrane Press Ltd, and contains duplicate material from that publication.

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