The Watchers in the Sky
Your friends cannot be trusted, your knowledge means nothing, and everything you hold dear turns to dust.
A madman feeds the birds, paranoid they are watching him. Later, the same strange birds stare from the rooftops, warping the laws of physics and chemistry. And, when the Investigators dissect one of the creatures, they find something monstrous inside.
The Watchers introduces a new and unknowable Mythos entity. Blending Lovecraft with Hitchcock and written in the Purist style, there is no glory in fighting the Mythos, only madness and despair. The more you discover, the more the Mythos infects your mind. It will also destroy your family, your friends and everyone you love.
The Watchers is a must for Keepers who like their fun bleak!
“Our group had a blast playtesting the scenario! It’s truly creepy, and I was inspired enough by the material to improvise a truly horrific ending for the investigators. We still talk and laugh about it!”
“Our group really had a good time with the Drive Yourself Crazy rules … This really lent an element of player involvement that seems to reward getting into the Purist mindset. It’s one of those things that after years of running Cthulhu seems like a great idea that I want to add to any adventures where it might benefit the theme/mood.”
“All in all this was a most enjoyable experience for us. The adventure captured the Purist play style (with an encroaching sense of dread, a strange enemy that one cannot truly understand, and a conclusion that adds to the horror more so than it does to resolve anything). The difficulty of the adventure and the clues was just right as my players were able to piece together the information they needed to sail into the scene with just enough information for them to form new questions.”
“A good game with a thrilling intrigue and many new features and gaming methods which made it feel fresh.”