By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
Category Archives: 13th Age
13th Age game
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Things […]
By Martin Killmann If you have played the 13th Age Second Edition introductory adventure, or maybe even Gareth Ryder-Hanrahan’s legendary Eyes of the Stone Thief campaign, you know that in 13th Age, some (possibly all) of the dungeons live. And for me, as a 13th Age GM, I am in love. When I send my […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
Welcome to 13th Sage, where we answer your most perplexing 13th Age TTRPG questions and offer advice on customizing your campaign. We sometimes edit questions for clarity and concision. Q: I have a question about how the forgeborn never say die kin power works with the barbarian class feature Grim Determination. In 13th Age 2e, […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
By Jay Godden In this series, I’m presenting two different pregenerated builds for every 13th Age Heroes’ Handbook character class, at all levels. My goal is to present complete mechanical builds using only standard elements and rules from the Heroes’ Handbook, ready for you to apply your own backgrounds, icon relationships, and One Unique Thing. […]
August heat brings basking time for the Great Pelgrane. He lolls in his nest, panting tongue dangling from his piercing beak. In his endothermic torpor he allows us to complete this update without fear of interruption. We toiling humans at the press named after him regard August differently, as a time not of rest but […]

