Tag Archives: Rob Heinsoo

Paint and Song

by Rob Heinsoo Tonight’s the night for our Teachers of the Court 13th Age campaign. We just turned 4th level and it’s my job to choose monsters-worth-playtesting for tonight’s action. The campaign is named after the cover story the PCs adopted to put off agents of this campaign’s infernal Archmage: “We’re not weird adventurers, we’re Teachers […]

13th Age 2E: Wood Elf Kin Powers

Here’s another installment of the new kin powers from 13th Age 2E. If you played using the original core book, you probably noticed that wood elves rocked. That presented a challenge which we did not tackle in the Alpha Playtest Packet. Here’s what’s coming in the 2E Beta Playtest Packet in a few weeks Wood […]

13th Age 2e: More Info

We mentioned in our previous post that the key features of 13th Age 2e are as follows: Backwards compatible with ten years of support books. Better options for class talents, powers, and spells. Each class gets 2+ additional pages of new talents, feats, powers, and spells. Improved icon relationships. More flexible handling of kin/ancestry abilities […]

13th Age Quickstart Rules now available

Due to popular demand, we’re excited to release the 13th Age Quickstart Rules! This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other […]

13th Age Books Queuing Up

Crown of Axis The arena officially opens in a month! In the next Page XX, you’ll have the opportunity to purchase Wade Rockett’s PDF-only intro adventure. It’s in the middle of layout now and has been slotted into the schedule as Pelgrane’s March 1st release. Until then we leave you with Simone Bannach’s illo of […]

My Top Game Mastering Tip with Rob Heinsoo

When asked for his top GMing tip, Rob would normally make a Faustian bargain. Instead he reaches for a technique he has adopted relatively late in his d20-rolling career. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.