Tag Archives: Rob Heinsoo

13th Age Quickstart Rules now available

Due to popular demand, we’re excited to release the 13th Age Quickstart Rules! This quickstart document includes the rules and advice you’ll need to run or play a game or three of 13th Age Roleplaying Game. You’ll also need a couple of other things: an introductory adventure, pre-generated characters, and some d20s, d8s, and other […]

13th Age Books Queuing Up

Crown of Axis The arena officially opens in a month! In the next Page XX, you’ll have the opportunity to purchase Wade Rockett’s PDF-only intro adventure. It’s in the middle of layout now and has been slotted into the schedule as Pelgrane’s March 1st release. Until then we leave you with Simone Bannach’s illo of […]

My Top Game Mastering Tip with Rob Heinsoo

When asked for his top GMing tip, Rob would normally make a Faustian bargain. Instead he reaches for a technique he has adopted relatively late in his d20-rolling career. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run the kind of game you most […]

Pelgrane Virtual Pub Quiz

Beat the scores of our top single or team contestants as our Virtual Pub Quiz unleashes fiendish questions from Robin D. Laws, Kenneth Hite, Rob Heinsoo, Gareth Ryder-Hanrahan, Cat Tobin, and Wade Rockett. Is that dolphin charismatic or sinister? Grab a glass, virtual or actual, and find out.

My Favorite Monster with Rob Heinsoo

13th Age designer Rob Heinsoo takes you on a tour of the monsters he has known and loved throughout his gaming career, before finally naming on a particularly powerful and clever adversary as his favorite monster. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can […]

Virtual Panel: How to Build a Fantasy Roleplaying Monster

In a virtual version of their popular 13th Age Monster Design Workshop, Rob Heinsoo, ASH LAW and Wade Rockett explore principles of F20 monster design and, based on audience suggestions, spitball a joy-eating fungal threat. 13th Age combines the best parts of traditional d20-rolling fantasy gaming with new story-focused rules, designed so you can run […]

Rob Heinsoo’s Favorite GUMSHOE Ability May Make You Go Hmm…

You won’t guess Rob Heinsoo’s favorite GUMSHOE ability, but you will find it deeply Heinsovian. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many […]

Shotguns v. Cthulhu

Pulse-pounding action meets cosmic horror in this exciting collection from the rising stars of the New Cthulhuiana. Steel your nerves, reach into your weapons locker, and tie tight your running shoes as humanity takes up arms against the monsters and gods of H. P. Lovecraft’s Cthulhu Mythos. Grab your pistols, your knives, your gearpunk grenades. […]

The Lion and the Aardvark

These confusing times of Internet trolls, one-percenters, toxic fame, and impending singularity cry out for clarity—the clarity found in Aesop’s 2,500 year old fables. 70 writers from across the creative spectrum bring their modern sensibilities to this classic format. Zombies, dog-men and robot wasps mingle with cats, coyotes and cockroaches. Parables ranging from the punchy […]

Book of the Underworld Cover Story

In a perfect world, I’d work up to revealing the final cover for Book of the Underworld, telling the step-by-step story of how it came to be and finally whipping the sheet off the easel. But that’s now how the internet works. So here’s the cover as painted by Lee Moyer using some original pencil […]

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