Tag Archives: GUMSHOE

Shires Out!

In a hole in the ground… they found a body.  I know! Here we are, in the middle of the beautiful, bucolic Riding, with its neat hedgerows and picturesque taverns and delightful crumpet shops and little village greens, and we’ve got a murder to solve! It’d be unthinkable if this wasn’t the third murder this […]

Let It Hide!

There’s a gameplay principle articulated in Burning Wheel called Let It Ride. The idea is that in most situations, when a player scores a success on a test, the player doesn’t need to roll again unless circumstances change. For example, the player’s called to make an Athletics test to climb a cliff in the face […]

See P. XX: Payoff Interludes for GUMSHOE

A column about roleplaying by Robin D. Laws A recent observation I’m adding to my Things I Always Say file is that when players worry about a scenario being railroaded or linear, what they really mean is not that it lacked choices or branch points, but that they didn’t get to Do Their Thing. Many […]

GUMSHOE Whodunnits: Assess Honesty

Of all GUMSHOE abilities, perhaps the most confusing is Forensic Etymology. Wait, no, it’s Bullshit Detector. Or Assess Honesty in the more genteel environs of Trail, or Liar’s Tell in Swords. The tell-when-they’re-lying ability. The customary use of Bullshit Detector is to confirm when a witness is being truthful so the investigators don’t need to […]

GUMSHOE Whodunnits: A Bunch of Suspects

The classic murder mystery: a bunch of eccentrics gather, often at a remote house or other confined location, and then – thump! One of them’s murdered. In most roleplaying scenarios, red herrings aren’t needed. The classic advice is that the players create enough confusion as they maraud and blunder towards a conclusion that adding distractions […]

GUMSHOE Whodunnits: One Little Clue

It’s a staple of the detective genre that the heroic investigator picks up on some tiny clue, some inconsistency that unravels an otherwise perfect crime. They spot that only one dinner guest could have passed through the kitchen in the two-minute window to poison the bride’s champagne glass, or that the mystery turns on whose […]

The Plain People of Gaming: eight questions for adventure design

It’s been a while since I’ve written one of these Page XX pieces. In the intervening months, I’ve been working on a whole host of different adventures, ranging from classic Cthulhu mythos to epic fantasy to political drama to different flavours of weirdness. As part of the process of adventure writing, there are ten questions […]

Paddling around with temporary pools

Some GUMSHOE scenarios give players the opportunity to pick up small temporary pools. In Trail, for example, reading the collected letters of a crazed physicist might give a 2-point temporary pool that can be spent on Occult, Physics or Astronomy. The players can use these points as they would regular points from their character sheets. […]

Free RPG Day 2023

We’re happy to announce we were once again part of Free RPG Day 2023 on Saturday, June 24th, 2023, and this year’s free Pelgrane giveaway was an adventure for Swords of the Serpentine, which you can find with all previous years’ Free RPG Day adventures. Swords of the Serpentine is a game of daring heroism, […]

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