Category Archives: GUMSHOE One-2-One

GUMSHOE One-2-One products

GUMSHOE One-2-One

GUMSHOE One-2-One is a system for designing and playing investigative roleplaying games and adventures for one player and one Game Moderator (GM). Together, you create a story that evokes the classic solo protagonist mystery format. In a GUMSHOE One-2-One game, the player character discovers something which triggers their investigation, and then the (GM) guides them through a number […]

The Chair in the Attic

A scenario hook for Cthulhu Confidential Embittered washout businessman Ralph Dillion approaches hardboiled Los Angeles detective Dex Raymond hoping he will dig up evidence to support a gnawing theory. For years Dillion has struggled to establish himself in this city of fast-risers. Whether it’s real estate, oil, or finance, all of his surefire opportunities have […]

September playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest!       Title: The Paragon Blade System: Fantasy GUMSHOE One-2-One core book Author: Gareth Ryder-Hanrahan Deadline: Friday, October 30th 2020 Number of sessions: 1-2 sessions per protagonist character Description: Play a hero in a fantastical land, still scarred by the evil of […]

The Paragon Blade

Enter a realm of powers and perils! In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue. Gather your wits, your allies, and your blade! You have three key […]

Virtual Panel: GUMSHOE One-2-One

Join us on YouTube for the latest Pelgrane Virtual Panel, with tips and tricks for GUMSHOE One-2-One play and design from Robin D. Laws, Gareth Ryder-Hanrahan, Ruth Tillman and Cat Tobin. GUMSHOE One-2-One retunes, rebuilds and re-envisions the acclaimed GUMSHOE investigative rules set for one player, and one GM. Together, the two of you create […]

Tips for adapting any scenario to the GUMSHOE One-2-One system

By Jason Morgan So you’ve played GUMSHOE One-2-One’s Cthulhu Confidential or Night’s Black Agents: Solo Ops, and now every time you look at your gaming shelf those campaigns and scenarios you’ve always wanted to run but couldn’t pull a group together regularly enough to do it catch your eye. One-2-One makes gaming easy. It’s just […]

The Plain People of Gaming: (S)Entry

The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]

The Plain People of Gaming: Fear Yourself

Roleplaying games are fascinatingly mediated. In almost every other storytelling medium, the audience perceives the action directly. They see the actors on the stage or screen, the characters in the computer game, the voices in the radio play. In prose, true, the author can play tricks with an unreliable narrator or writing in a very […]

The Plain People of Gaming: Shadow in Night’s Black Agents

The upcoming SOLO rules introduce a new concept – the lone player has a Shadow score that measures how aware and aggressive the supernatural threats are right now. You gain Shadow problems when you attract the attention of vampires and other horrors, and you can suppress your Shadow by taking precautions like staying on holy […]

GUMSHOE One-2-One rules summary

GUMSHOE One-2-One retunes, rebuilds and reenvisions the acclaimed GUMSHOE investigative rules set, as seen in such hit roleplaying games as Trail of Cthulhu and Night’s Black Agents, for one player and one GM.  The animating principle behind GUMSHOE states that failing to get key information is never interesting. If you have the right ability and you look in […]

Ex Astoria

Spine-Tingling New York Mythos Noir from the Newsfiles of Vivian Sinclair You are Vivian Sinclair: a sharp-dressing, straight-talking, New York investigative journalist. Equipped with your smarts, your notebook, and your unerring nose for a good story, your job is to scour the streets of the City of Dreams and dig up its darkest secrets. A […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.