Tag Archives: GUMSHOE One-2-One

Falling Alone

A valued customer asked: how to use GUMSHOE One-2-One, in its Cthulhu Confidential incarnation, to play Fall of DELTA GREEN? Mechanically, the One-2-One system works perfectly for DELTA GREEN play, ably handling the psychological disintegration and physical maiming expected of Agents with Problem cards. The investigative abilities also cross over neatly – I’d suggest the […]

September playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest!       Title: The Paragon Blade System: Fantasy GUMSHOE One-2-One core book Author: Gareth Ryder-Hanrahan Deadline: Friday, October 30th 2020 Number of sessions: 1-2 sessions per protagonist character Description: Play a hero in a fantastical land, still scarred by the evil of […]

The Paragon Blade

Enter a realm of powers and perils! In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue. Gather your wits, your allies, and your blade! You have three key […]

One-Hero Play: Two-Player Adventures in Swords of the Serpentine

By Kevin Kulp Swords of the Serpentine doesn’t use Robin D. Laws’s One-2-One rules (including Edge and Problem cards), but the game is designed to play superbly with only one player and one GM. This type of adventure echoes the model of classic fantasy literature such as Conan or Elric where a main hero tackles […]

See Page XX: Designing Your Own GUMSHOE One-2-One Scenarios

A column about roleplaying by Robin D. Laws Whether designing for your home game, the GUMSHOE Community Content program, or an independent product using the Open License, the process of designing a scenario for GUMSHOE One-2-One breaks down the same way. With a few adjustments, detailed here, the process matches that for designing a mystery […]

Virtual Panel: GUMSHOE One-2-One

Join us on YouTube for the latest Pelgrane Virtual Panel, with tips and tricks for GUMSHOE One-2-One play and design from Robin D. Laws, Gareth Ryder-Hanrahan, Ruth Tillman and Cat Tobin. GUMSHOE One-2-One retunes, rebuilds and re-envisions the acclaimed GUMSHOE investigative rules set for one player, and one GM. Together, the two of you create […]

GUMSHOE One-2-One from a player’s perspective

By Jason Morgan In GUMSHOE One-2-One, the player is alone against the Elder Gods in Cthulhu Confidential or the Vampire Conspiracy in Night’s Black Agents: Solo Ops. Previously, we provided advice for how GMs can convert any scenario to the GUMSHOE One-2-One system. Here, long-time One-2-One player, Nick Keller, (a.k.a. Langston Montgomery Wright from a […]

Tips for adapting any scenario to the GUMSHOE One-2-One system

By Jason Morgan So you’ve played GUMSHOE One-2-One’s Cthulhu Confidential or Night’s Black Agents: Solo Ops, and now every time you look at your gaming shelf those campaigns and scenarios you’ve always wanted to run but couldn’t pull a group together regularly enough to do it catch your eye. One-2-One makes gaming easy. It’s just […]

The Plain People of Gaming: (S)Entry

The scenario (S)Entries from the Night’s Black Agents core rulebook is a quick and open-ended intro to the shadowy world of the undead. The players are hired to steal a laptop containing a dossier on the vampiric conspiracy; they steal the laptop, then get doublecrossed, forcing them to track down their former employer and steal the […]

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