Tag Archives: robin d laws

Corrupted Fauna of the Normal Now

The reality of the final This is Normal Now sequence of The Yellow King Roleplaying Game dials up or down in weirdness. In its more openly unreal modes, Ironic Normal and Normalcy Shift, new quasi-Carcosan lifeforms stalk the land. The most terrifying of these are the deadly rampagers, which come in various shapes and sizes. […]

See Page XX: Sketching Out Your Yellow King: This Is Normal Now Series (Part One)

The series outlines for The Yellow King Roleplaying Game now reaches the last of the canonical four sequences, This is Normal Now. Previous installments cover Paris Part One and Part Two, and The Wars, Part One and Part Two, and Aftermath, Part One and Part Two. As before, this outline presents one way to do […]

The Chair in the Attic

A scenario hook for Cthulhu Confidential Embittered washout businessman Ralph Dillion approaches hardboiled Los Angeles detective Dex Raymond hoping he will dig up evidence to support a gnawing theory. For years Dillion has struggled to establish himself in this city of fast-risers. Whether it’s real estate, oil, or finance, all of his surefire opportunities have […]

Autobot of Love and Death

A scenario hook for The Gaean Reach Learning that their nemesis, despicable interstellar arch-criminal Quandos Vorn, has launched an operation there, the vengeance seekers of your Gaean Reach game land on the bucolic planet Vouth. Their research tells them of its gently rolling hills, the pacifism of its founders, and its lush fields of aromatic […]

Operation Parachute

A scenario hook for The Fall of Delta Green   Any time after the resolution of the Gary Powers U-2 shootdown crisis in February of 1962, your DELTA GREEN agents are drawn into a shadow version of that incident that starts over the skies of Mongolia. During this period Mongolia is an independent, Soviet-aligned communist […]

See Page XX: Sketching Out Your Yellow King: Aftermath Series (Part Two)

Our sample outline of an Aftermath series continues with more capsule scenario concepts. Start here if you missed Part One. It Came From the Bronx Park Zoo The team probes the shudder-inducing secrets of this experimental Castaigne regime creature hybridization facility. A sapient ex-subject might support itself by acting as a hired assassin, or seek […]

Inkstained

A Foe for The Yellow King Roleplaying Game Mixed into tattoo ink, water from the dark lake of Hali does more than achieve a richness of black tone unavailable from terrestrial pigments. It transforms the tattoo recipient into a sleeper agent for the King and his court. The magic inherent in the tattoo remains dormant […]

See Page XX: Sketching Out Your Yellow King: Aftermath Series (Part One)

A column about roleplaying by Robin D. Laws The series frameworks for The Yellow King Roleplaying Game continue with a dive into ideas for your Aftermath game. Check out previous installments: Paris Part One and Part Two, and The Wars, Part One and Part Two. As before, treat this as a starter for your own […]

Who’s Not the Werewolf?

Premise for a Fear Itself one-shot Distribute these pregenerated characters, either casting the parts for a group you know or giving them out randomly for a convention run. They’re missing Sources of Stability, which don’t come into play here, and have higher than usual Health pools. You’ll be dropping the latter almost immediately. Also give […]

Teleport Bombs in the Roving Banlieue

A scenario hook for Ashen Stars The lasers take a contract to investigate a wave of bombings on The Ducasse, a former mass evacuation vessel now inhabited by permanent residents. Unknown culprits have been planting teleport bombs in the apartments of this permanently spacefaring housing complex. They seem to take some care to ensure that […]

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