Tag Archives: Trail of Cthulhu

Ken and Robin Talk About Stuff: They Got to Construin’ Verbs

In the latest episode of their sur-Alaskan podcast, Ken and Robin talk small town Oklahoma Trail of Cthulhu GMCs, Kentucky’s anti-dueling oath of office, an alternate King in Yellow, and the phantom city hoax.

Dark Knowledge of Cthulhu City

Exploring a graveyard under Arkham, detective Martin Harvesson glimpses a hideous goat-headed, cloven-hoofed monster gnawing on a human skull. Stricken with horror, Martin turns and flees blindly down the tunnel – only to emerge into the grand concourse of a huge subway station, a vaulted ceiling of marble arching high above him, and engraved on […]

Call of Chicago: Our Ladies of Sorrow

“In the moonlight opposite me were three young women, ladies by their dress and manner. I thought at the time that I must be dreaming when I saw them, for, though the moonlight was behind them, they threw no shadow on the floor. … There was something about them that made me uneasy, some longing […]

Gunsmith to the Gangsters

by Travis Johnson When you’re heading down into the ghoul tunnels or about to mount that final, fateful raid on the vampire lord’s lair, you’re going to want a little more bang for your buck than you can find at your local sporting goods store. Sure, the judicious use of Preparedness and Network can tip […]

The Old Bank

A Trail of Cthulhu location Residents of Arkham have taken to referring to the abandoned building near the corner of Alliance Street and Whitston Road simply as the Old Bank. Though the signs have been taken down, any local historian can tell you that it was originally incorporated as Mather and Sons, and went out […]

Learn how to run Trail of Cthulhu by February!

Have you, or someone in your game group, always wanted to give GMing a shot, but haven’t yet taken the plunge? What if we told you that by the first week in February, you could be an honest-to-goodness GM—and it’ll be easy! January is New Gamemaster Month, and we’re joining our friends at Monte Cook […]

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