Tag Archives: Wade Rockett

First Edition playtesting

Please email us if you are interested in playtesting this.   First Edition System: DramaSystem One-2-One Authors: Robin D. Laws, Wade Rockett, Sarah Saltiel, Ruth Tillman Deadline: 30th September 2023 Number of sessions: 1+ Description: In First Edition, one player and one Game Moderator create a story of dramatic interaction and personal transformation featuring a […]

13th Sage Mailbag: Shocked Condition and Disengaging

13th Age cover detail

The section on damage resistance in the core book says, “If there’s an automatic damage effect that feels like it should have a chance of being reduced by resistance, go ahead and fake an attack roll to see if the effect penetrates resistance.” My question is, if the attacker has the shocked condition from the […]

13th Sage: Three Iconic Spirits of Goldfeast

Spirit of Goldfeast Future

Charles Dickens’ A Christmas Carol is a ghost story, to begin with. It’s part of a long tradition of telling scary stories at Christmastime; and when handled well, the ghosts can provide us with a shiver even as we gleefully watch them terrorize Ebenezer Scrooge in order to turn his heart from wickedness. The other […]

13th Sage: How to Get a Free +2 Bonus in Combat

The Combat Modifiers section on page 171 of the core book suggests giving +2 to attacks that have “advantageous circumstances” and -2 to attacks from adverse circumstances. The bonus can come from a particularly clever use of the terrain or a surprising combat maneuver. A bonus might also come from some special circumstance of the […]

13th Sage: Cursed Pirate Treasure

So ye seek the lost treasure of Karrag Voraldo, do ye? There’s a tale about Voraldo told in the taverns of Shadow Port that ye should know, then. They say that during the Age of Corsairs he was a trusted lieutenant of the King of Corsairs himself, until greed overcame him. He began lying to […]

13th Sage: Running the Siege in Make Your Own Luck

The Free RPG Day adventure Make Your Own Luck (get it here!) begins with an army of trolls and goblins besieging the town of Harrowdale. As written, the siege is a jumping-off point that gives the events in the adventure context. If you want to explore the ongoing tension and danger of defending a town […]

13th Sage: How to Create an Adventure Using a PC’s Background

In the 13th Age Facebook group, a new GM asked for good examples of PC backgrounds. I offered some, but couldn’t help also giving advice on what makes a good background. (It’s one of my favorite mechanics in the game.) I said that a good background doesn’t just outline your character’s backstory in three or […]

13th Sage: Behind the Scenes of Crown of Axis, Part Two

In part one I described how Crown of Axis began with an invitation to write the next big introductory adventure for 13th Age, and my idea to set it in the Emperor’s city of Axis. I just had to convince Rob Heinsoo this was a good idea! First, I read everything ever written about Axis in […]

13th Sage: Behind the Scenes of Crown of Axis, Part One

With Crown of Axis out of its design and development phases and currently with the editor, I thought See Page XX readers might be interested in hearing how the adventure came about—a behind-the-scenes look at how one adventure came to be, for aspiring RPG designers or anyone who likes to hear how the sausage gets […]

13th Sage: Three Ghostly Monsters from Elven Towers

Elven Towers is a fantastic new adventure from Cal Moore—if you pre-order the print edition now, you get the full PDF and color map folio immediately as a download. It does some really interesting things with 13th Age design, but as a GM I also love that it’s full of creepy monsters. With Halloween on […]

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