In the latest episode of their contrapuntal podcast, Ken and Robin talk adding DramaSystem to F20 games, the Philadelphia poison murders, Claudio Monteverdi’s alchemy, and spontaneous human combustion.
Tag Archives: Hillfolk
In the latest episode of their fluffy but crunchy podcast, Ken and Robin talk favorite adventures, fourth dimensional architect Claude Bragdon, dramatic scene structure, and the occult secrets of the pavlova.
Intense drama. Hilarious comedy. And you are the sole protagonist. First Edition is the game of personal storytelling for one player and one GM. Incorporating new rules by GUMSHOE One-2-One and DramaSystem designer Robin D. Laws, First Edition features an accessible framework for creating compelling solo protagonist narratives. This core rulebook also includes eleven innovative […]
Please email us if you are interested in playtesting this. First Edition System: DramaSystem One-2-One Authors: Robin D. Laws, Wade Rockett, Sarah Saltiel, Ruth Tillman Deadline: 30th September 2023 Number of sessions: 1+ Description: In First Edition, one player and one Game Moderator create a story of dramatic interaction and personal transformation featuring a […]
When a friend asked me to run an RPG for their group of friends—all of whom were queer, and most of whom had never played an RPG before—I gave her some options to choose from. Horror? D&D-style fantasy adventure? When I mentioned DramaSystem, her eyes lit up. The rules are very light, there are no […]
When seeking structural inspiration for DramaSystem play, you’ll find the purest sources in literary fiction and realistic drama. With no genre conventions to process, the bones of relationship-based storytelling clearly show through. The satirical literary novel Startup, by Doree Shafrir, features an interconnected group struggling to stay afloat in NYC’s tech world. You could easily […]
In my last Page XX column I promised a rule for a rare instance of procedural resolution. This occurs when the caller of the scene wants to be surprised by the outcome of an external event. I admit to being surprised that people want this, but it turns out that a few groups do. It […]
a column on roleplaying by Robin D. Laws When characters in DramaSystem want to accomplish something practical, external to their emotional goals, the full procedural system seen in Hillfolk allows you to narrate a detailed scene around that. It determines not only what ultimately happens, but lays down a series of suspense beats along the […]
In Hillfolk the GM acts as the custodian of the overall narrative. You mostly do this when calling your own scenes. You use these to heighten tensions, add new fresh developments, and picking up previous ones that got dropped along the way. Less evidently, you can also intervene during player scenes. This requires utmost subtlety. […]
As a result of the Hillfolk Kickstarter, the DramaSystem is now available under two open licenses; the Open Gaming License and the Creative Commons 3.0 Attribution Unported License. It is not a teaching document structured to show you how to play and enjoy DramaSystem, but a reference document for writers and game designers to create […]