Tag Archives: Kenneth Hite

Ken and Robin’s Essential Elements of a Mythos God

In Episode 478 of Ken and Robin Talk About Stuff, we laid out the common elements of Cthulhu Mythos deities. For posterity and ease of searching, here’s the list of necessary ingredients we arrived at. Cosmic Scale: The entity’s existence is not localized to a single culture or for that matter to one planet. Instead […]

Call of Chicago: The Dream-Quest of Gertrude Abercrombie

“Surrealism is meant for me, because I am a pretty realistic person but don’t like all I see. So I dream that it is changed. Then I change it to the way I want it. It is almost always pretty real. Only mystery and fantasy have been added. All foolishness has been taken out. It […]

Call of Chicago: Meet The Beetle

“As he replied to my mocking allusion to the beetle by echoing my own words, he vanished, — or, rather, I saw him taking a different shape before my eyes. His loose draperies all fell off him, and, as they were in the very act of falling, there issued, or there seemed to issue out […]

Call of Chicago: The Fighting Yank!!

“While America needs you, my son, you shall not die!” — Bruce Carter I, to the Fighting Yank (Bruce Carter III), in Startling Comics #35 (Sep 1945) The Shield was the first, and Captain America was the greatest, but lots and lots of heroes donned the red-white-and-blue and punched Nazis in the 1940s. Many of […]

Call of Chicago: The Carcosan Prisoner

“I told you to keep to the paths. You wandered into the Yellow Zone.” — No. 6 to Nadia, “The Chimes of Big Ben,” The Prisoner Robert W. Chambers may have invented reality horror, combining Poe’s fragility of self with Bierce’s arbitrary universe and his own artistic flair, but it arguably reached its peak, ironically […]

GUMSHOE scenario design workshop

Recently on the Pelgrane Press Twitch channel, game designers and writers Robin D. Laws, Kenneth Hite and Gareth Ryder-Hanrahan walked through the process of designing a scenario for The Yellow King RPG. If you missed it on Twitch, catch it over on our YouTube channel now!

Call of Chicago: Mulholland vs. Messing

“Man should not know the future. Such knowledge can be fatal.” — attributed to Wolf Messing In 1977, researchers Victor Marchetti and John D. Marks uncovered evidence in the accidentally unshredded MK-ULTRA files that the CIA had hired the stage magician John Mulholland as a consultant. After decades of further research, and the fortuitous discovery […]

Kenneth Hite’s Top Game Mastering Tip

For International GMs Day, Ken’s favorite GMing tip is very timely indeed. GUMSHOE is the groundbreaking investigative roleplaying system by Robin D. Laws that shifts the focus of play away from finding clues (or worse, not finding them), and toward interpreting clues, solving mysteries and moving the action forward. GUMSHOE powers many Pelgrane Press games, […]

Call of Chicago: Liam Tobin, Spymaster

“Tall, gaunt, cynical, with tragic eyes … like a man who had seen the inside of hell.” — description of Liam Tobin by IRA mole David Neligan Michael Collins, the George Washington of Ireland, picked a 23-year-old man named Liam Tobin to be his spymaster. If I were related to George Washington’s spymaster, I’d never […]

Call of Chicago: Through the Gates of the Silver-Gelatin Process

“He had lately become a devotee of the William Mortensen school of photography. Mortensen, of course, is the leading exponent of fantasy in photography; his monstrosities and grotesques are widely known.” — Robert Bloch, “The Sorcerer’s Jewel” (1939) William H. Mortensen, the “leading exponent of fantasy in photography,” was born in Park City, Utah in […]

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