£62.00

Authors: Kevin Kulp, John Adamus, Heather Albano, Kennon Bauman, Matthew Breen, Dave Chalker, Kenneth Hite, Christopher Lackey, Cindy Maka, Belton Myers, Michael Rees, Corey Reid, Paul Stefko, Jeff Yaus

Cover Artists: Rich Longmore

Pages: 392

Only 1 left in stock

TimeWatch Limited Edition

Limited edition with bookplate

Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by Kevin Kulp, which you can add to your book.

 

A GAME OF TIME TRAVEL ACTION AND INVESTIGATION

By Kevin Kulp

 

History isn’t written by the victors. It’s written by the people with the time machines.

 

“Well, that doesn’t look right.” All around you are the abandoned ruins of medieval Paris, with a hundred thousand rotted skulls piled up in a mountain. Your partner draws her pistol and checks the historical record on her holographic tether. “Looks like the Khan didn’t die of alcoholism, and his hordes didn’t stop at Vienna,” she says.

“Then we’d better find whoever decided to save his life.” You punch in the coordinates for Karakorum in the year 1241, and fire up the time machine. As you disappear from the 13th century, you silently hope that it isn’t the roaches again…

In the TimeWatch roleplaying game, your band of TimeWatch agents defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go back in time to help yourself in a fight, thwart your foes by targeting their ancestors, or gain a vital clue by checking a scroll out from the Library of Alexandria. But watch out for paradoxes that may erase you from existence… or worse.

If you’ve ever dreamed of going on world-changing adventures from the age of the dinosaurs to the end of the universe, the TimeWatch roleplaying game is for you! The game includes:

  • Rules for thrilling time chases, combat in every era, and the dangers of paradox, powered by the GUMSHOE investigative system.
  • Extensive GM advice for creating and running games where PCs can travel anywhere, anywhen.
  • Fourteen settings where you can face Mythos horrors, slide between alternate universes, steal the treasures of the ages, and more.
  • More than a dozen ready-to-play time seeds, iconic pregenerated characters, and three full adventures.
  • Plenty of options, so you can easily customize the game to match your group’s preferred style of play.

You’ve got a time machine, high-powered weaponry and a whole lot of history to save.

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