£16.95 – £32.95
Cover Artists: Gene Ha, Tangmo Cecchini, Mary Corbalis, Douglas P. Lobo, Miguel Santos, Lily Serrentino, Phil Stone, Jessica Trevino, Karolina Węgrzyn
Pages: 192
Mutant City Blues 2nd Edition
Ever since the Sudden Mutation Event, people have been able to fly. Phase through walls. Read minds. Shoot bolts of energy from their fingertips. Walk into dreams.
As members of the elite Heightened Crime Investigation Unit, you and your fellow detectives solve crimes involving the city’s mutant community. When a mutant power is used to kill, you catch the case. When it’s a mutant victim in the chalk outline, you get the call. And when it comes time for a fight, you deploy your own extraordinary abilities to even the odds.
With new human capacity has come new science. Your squad brings forensic science to bear on the solution of mutant crimes. Need to know if a suspect is the victim of mind control or dream observation? Perform an EMAT protocol to detect the telltale signs of external influence. Was your victim killed by a light blast? Use Energy Residue Analysis to match the unique wound pattern to the murderer, as surely as ballistic science links a bullet to a gun.
Does your crime scene yield trace evidence of two separate powers? Use your trusty copy of the Quade Diagram, the infallible map of genetic relationships between mutant powers, to tell if one suspect could have used both – or if you have two perps on your hands.
If chases, interrogations and mutant battles weren’t enough to handle, you also serve as a bridge between the authorities and your mutant brethren. To successfully close cases, you must navigate the difficult new politics of post-mutation society, and deal with your own personal issues and mutation-caused defects.
Police work will never be the same.
Upgraded In 2nd Edition!
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- Push rules make GUMSHOE investigation even faster and more flexible
- New modes of play help GMs tailor the game to their players
- Personal crisis rules bring the stress of the job into play
- Character templates to help players build their officers
- Expanded chase rules for superpowered action
- Rules for superpowered private investigators
- A thrilling new scenario, Blue on Blue, delves into buried secrets of Mutant City and the early days of the Sudden Mutation Event
Praise for Mutant City Blues:
“I loved the way that this linked in with the esoterrorist system. The quade diagram and the ability to create great drama with the system WITHOUT depending on the players getting the clues…..just asking the right questions. When I set it in Detroit with all the google earth maps the setting seemed to really materialize for my players and what they were doing. Great system!”
Steve Kyer, RPGNow.com 5/5 Stars.
“This game was my first exposure to the GUMSHOE system and it made me fall in love with it! This game is extremely fun. I really love how all the mutant powers are related to each other on a diagram, giving more plausibility to super-powers and how they would develop. The world is rich and full of color and interesting ideas. I highly recommend this game.”
Devon Kelley, RPGNow.com Featured Reviewer 5/5 Stars.
On RPG.NET, Notty Reid gives Mutant City Blues a positive and detailed review.
“For the first time in months I’m excited about running a new game. I can’t wait for the new season at my local games club so I can get stuck in.”