£3.50
Cover Artists: Anna Rogers
Pages: 15
GUMSHOE Zoom: Goetia
Bifrons. Glasya-Labolas. Marchosias. Names to conjure with – literally! This GUMSHOE Zoom takes you inside the pentacle and introduces you to the hierarchy of Hell. Historical European demon-summoning magic just got easier and more realistic. Um … yay?
From the mid-13th century to the early 20th century, Western European magicians summoned, bound, and commanded demons using the Names of God, Jesus, and various angels. Some were black magicians seeking power and poison; others thought of themselves as white magicians investigating the laws of Nature and the deeds of Man.
Their art, goëtia, is the subject of this Zoom. In goëtic magic, there are no fireball spells. If you want to toss a fireball at someone, you have to summon a demon and command it to go toss a fireball at your foe. Same thing if you want to reconcile two enemies, or learn astronomy overnight. It’s demons all the way down.
Praise for Ken Writes About Stuff,
“The content of KWAS is top-notch, as one would expect from a RPG luminary like Kenneth Hite” –Daniel D.
“ brief injection of Hite-ian awesome … they’re just about the right length to digest in a single sitting, and full of amazing ideas that will make anyone’s game into a flavourful occult gumbo” –Bill Templeton
What is a GUMSHOE Zoom?
Not everything can support a game of its own, or even a big sourcebook. For those things, we present the GUMSHOE Zoom, a sort of supplement focused on a key game mechanic and its possible applications. In general, Zooms are interesting potential hacks, or intriguing adaptations of the main rules. Some apply to one specific topic or sub-sub-genre. Others cross all manner of GUMSHOE turf; you can slot them in and adapt them to tales of Cthulhuoid investigation, mean superpowered streets, or alien colonies alike.
Zooms are experimental. That does mean that they haven’t been playtested, necessarily. (If something in here is really really broken – and it’s not, as this ain’t our first rodeo – we’ll fix it in post.) But that also means we encourage you to experiment with them. Changing the cost, or prerequisites, or point effect, or other mechanical parameters of a given Zoom changes how often it shows up and how much drama it drives. The dials are in your hands.
Zooms will change the focus of your play if you use them. Putting a mechanic on the table puts it into your game. Adding a Zoom means more actions, possibly even more scenes, using those rules. Since the Zoom mechanics are intended to encourage specific actions or flavors, to force a card in your storytelling hand, they aren’t “balanced” against “normal” actions or rules. In general, if you don’t want to see more of it, don’t Zoom in on it.
Zooms are optional rules. You can and should ignore them if you don’t want them, or change them at will. After all, if a given Zoom turns out to be crucial to an upcoming GUMSHOE game, we’ll change it to fit that specific genre or form of storytelling.
GUMSHOE Zoom: Goëtia is the eleventh installment of the second Ken Writes About Stuff subscription.