The pelgrane press webzine

September 2022 edition

Alteregomania

The skies above New Olympus are patrolled by caped crusaders, but these superior beings wield their powers with reckless disregard, serving the interests of corporate overseers, and silencing those who oppose their will. Alteregomania contains everything you need to run a GUMSHOE One-2-One adventure for Klara Koenig, an investigative journalist for The Pedestrian, set in a universe of corrupt superheroes.

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Swords of the Serpentine

A GUMSHOE sword & sorcery game of daring heroism, sly politics, and bloody savagery, set in a fantasy city rife with skulduggery and death,  with a focus on high-action roleplaying and investigation inspired by the stories of Fritz Leiber, Terry Pratchett, Robert E. Howard, and others.

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Drakkenhall: City of Monsters

A 13th Age sourcebook for GMs running adventurer and champion-tier campaigns. Featuring Ailor the Draco-Druid, kaiju shark mooks, 60 other monsters, the secret history of the Dragon’s Orc statue, gnarly ideas for replacing missing limbs, urban planning notes, and light rules and guidelines for sea travel in the Dragon Empire.

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Fearful Symmetries

A William Blake-inspired magical 1930s England sandbox campaign setting into Trail of Cthulhu. Play a group of magicians exploring the magickal revival; wielding the terrible, double-edged power that grants both dominion and degeneration.

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Book of the New Jerusalem

Written as the companion volume to Fearful Symmetries for Trail of CthulhuThe Book of the New Jerusalem can be used as a Keeper’s resource as well as an in-game artefact for players in any Mythos game, and it stands alone as an entertaining guide to English folklore.

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Even Death Can Die

Equipped with your smarts, your notebook, and your code of honor, you scour city streets in search of its deepest secrets. But some secrets go deeper than others…
EVEN DEATH CAN DIE features nine twisting, turning, adventures for the GUMSHOE One-2-One setting Cthulhu Confidential, featuring protagonists Langston Wright, Vivian Sinclair and Dex Raymond in a world both hardboiled and cosmically horrific.
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The Borellus Connection

From the opium fields of Laos to the skies above the Pacific, from Turkish smuggling routes to the secret heroin labs of Marseilles, follow the trade in misery and fight the horrors along the way. Expose the criminal underworld – and discover that it’s inextricably linked with other secret realms.
Eight linked operations for The Fall of DELTA GREEN, each one playable as a standalone investigation or as part of an epic hunt for an infamous enemy!
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Legions of Carcosa: The Yellow King RPG Bestiary

Do you have a reality horror mystery crying out for a fresh and bizarre villain to drive it? Legions of Carcosa solves your problems by helping you create some for your The Yellow King RPG Belle Époque art students, Continental War soldiers, alternate reality ex-insurgents, and ordinary people trapped in unraveling normalcy.

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Black Star Magic

New magic rules for The Yellow King RPG, including 144 startling spells, background material on Carcosan magic in all four YKRPG settings, and GM guidance showing you how to incorporate player-facing occult powers into your game.

Plus, a quartet of scenarios, allowing the characters of each sequence to make double-edged deals with the world of sorcery:

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Fifth Imperative

The second novel in the Technician series by Robin D. Laws, which also includes The Missing and the Lost.

Read it as a tense, thought-provoking mystery of a dread-drenched alternate reality, or use it as a model for your sessions of The Yellow King Roleplaying Game when you play in its mind-bending Aftermath setting.

Suburban Consumption of the Monstrous

An anthology of stand-alone horror live action roleplaying games written by Banana Chan and Sadia Bies. Each game is set in suburbia and uses themes of food or consuming something as the centerpiece.

Brought to Light

From the rotting rooftops of Sag Harbor to the glittering ballrooms of Alderhall, the city of Eversink welcomes you – assuming you can survive it!

This collection features four one-shot adventures by Kevin Kulp for Swords of the Serpentine, each designed to be played in four hours with pre-generated Heroes. Featured by Pelgrane Press at Gen Con and used only for convention play, now collected and expanded with designer notes and updated rules.

The Paragon Blade

In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of conspiratorial wizards, monstrous foes, and arcane intrigue that evoke classic tales of swords and sorcery.

Designed by Gareth Ryder-Hanrahan for one player and one GM using the GUMSHOE One-2-One system.

Behemoths: Paths of the Koru

A sourcebook for GMs running champion and epic-tier 13th Age campaigns. The earth shakes as the Koru Behemoths make their great circuit around the Dragon Empire. Even the icons must adapt or be trampled!

The Ocean Game

A campaign framework for Fear Itself. Building on the original horrifying work of Dave Allsop, Gareth Ryder-Hanrahan and Padraic Barrett’s The Ocean Game features four scenarios, new creatures and conspiracies of unremitting horror, and the realms beyond the Membrane.

Boundary of the Darkness

The Lunar Society are a dining club of natural philosophers, industrialists, and radical intellectuals, the embodiment of the Enlightenment. They have wealth, knowledge, and principles. Simultaneously, members of the Bluestockings Society, who meet to discuss art, literature, and politics, havein their most secret meetingsformed Friends of Blue, a private organisation set up to protect the world from the devastating knowledge of the Mythos. When either group or their friends stumble across evils needing to be contained, who better to organise a response?

Boundary of the Darkness is an 18th century campaign frame for Trail of Cthulhu by Phil Masters and Sarah Saltiel.

Prophet of the Pyre

A 10-level campaign by Gareth Ryder-Hanrahan for 13th Age, taking heroes from lowly adventurers exploring their first dungeon to epic heroes fighting the turning of the Age.

Cassilda’s Song

A massive scenario series by Robin D. Laws for The Yellow King Roleplaying Game, which spans all four of its core sequences.

Its overarching plot turns on a contest between the two daughters of the King in Yellow, Cassilda and Camilla, who race with one another to destroy the timelines, winning the favor of their pallid father. Camilla seeks a cataclysm of blood and fire. Cassilda intends to dissolve reality into hallucinatory delirium.

Icon Followers

A 13th Age sourcebook focusing on playable monster-stats for human and humanoid NPCs of the Dragon Empire. Want stats for a city guard, gladiator, traveling priest, bardic college student, or Imperial Legionnaire? Icon Followers gives you options for many such NPCs, further distinguished by their chosen icon or their home environment. Less generic write-ups cover intriguing agents of the icons such as the Blue’s diplomatic envoys and the Priestess’ minotaur labyrinth-keepers.

ARTICLES

playtesting opportunities

The Ocean Game

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