Fight off the creepy menace of the Shambler and its fungus-encrusted rot elves; join the Scavenger’s Parade to four magical markets in the far corners of the Empire; climb Skyveil’s spiral shell up into the overworld; or ride the massive behemoth, Dolphin, as it transitions between its land-form and its undead-haunted nightside-form in the depths of the Iron Sea.
Behemoths: Paths of the Koru is a 13th Age sourcebook for GMs running champion- or epic-tier campaigns.
Just as no two 13th Age campaigns take place in identical versions of the Dragon Empire, the Behemoths authors were not required to treat previously published material—or each other’s ideas—as canon. Each author created cults, parasites, behemoth barrows, and creatures of legend to unleash on their own campaigns. Whether you decide to use one or several, Behemoths’ eight chapters explore what the Koru behemoths might mean to 13th Age heroes . . . and how the behemoths might interact with each of the 13 icons in their struggle to remake the world.
Unleash the behemoths!
Authors: Liz Argall, Elizabeth Chaipraditkul, Benjamin Feehan, Julian Kay, Martin Killmann, Rebecca Lauffenburger, Jennie Morris, Gareth Ryder-Hanrahan
Developers: John-Matthew DeFoggi, Rob Heinsoo
Status: In development
[[behemoths in the mist art by Aaron McConnell]]