£6.95
Cover Artists: Luigi Castellani, Carrie Walters, Ian Thomson, Shaun Thomas
Pages: 86
Footsteps 3: The Lords of Cil
THE LORDS OF CIL (Footsteps of Fools: Part 3)
The Lords of Cil follows on from Strangers in Saskervoy and leads into Beyond the Mountains of Magnatz. This major episode has our dashing adventurers advancing out of Saskervoy and into the ancient Empire of Cil. Along the way, the fates have them stumble upon an ancient tomb, and offers the chance to take the identities of long-lost Lords of Cil
Arriving at the Grand Palace of Cil as the rightful heirs and custodians, they have the chance to explore the majesty of the airy Grand Palace, interact with refined and courteous nobles, and dine in the finest inns of the industrious and thriving town. Oh wait! That was last aeon. Coughs nervously:
- Pretenders to the crumbling throne, mutter…
- Political Intrigue, ahem…
- Exploring the furthest reaches of civilisation…
- Demonic Infestation, blah, …
- Cobwebs, Flashing rapiers…
This can be run as a stand-alone adventure, but is intended as the third in the Footsteps of Fools epic adventure arc. Running it separately would mean that you couldn’t run the whole series for the same players. It comes complete with detailed maps, including the vast haunted Palace of Cil itself, tag-lines, and even a staff roster so you can track who is still alive!
If you are planning to continue running this series, we advise you buy Turjan’s Tome before running Lords of Cil. Nonetheless this module could be run without it, with the GM needing to spend significant time to invent details for magical effects. Turjan’s Tome is obviously essential if you are advancing your PCs any way beyond the Cugelesque.