Ashen Stars uses the episodic ‘planet-of-the-week’ or ‘case-of-the-week’ approach to adventures – the Lasers get an assignment, show up, solve the mystery, and move on to some other part of the Bleed. It’s Have Starship, Will Travel.In a Station Duty campaign, the Lasers are on permanent assignment to a particularly troubled system or sector, a […]
Author Archives: Gareth Ryder-Hanrahan
A blurry photograph of the room where the investigators found the tome. Shadow shapes that might be the result of a double exposure or some damage to the photographic plate are visible, as if the room is haunted. Photography coupled with Chemistry might replicate the experiment and yield more information. The binding of the book […]
GUMSHOE, as we always say, is the game system where you always find a clue. If you’ve got the right Investigative Ability, you get the information. When designing scenarios, however, it’s useful to divide those pieces of information into different categories. My usual mental breakdown (building on the Clue vs Lead division) Leads: A piece […]
It’s not that he doesn’t blink; it’s that when he does, a shudder runs through him, as if he sees something wonderful or terrible when he closes his eyes, even for an instant. It’s hard to describe, but it’s like he’s fractionally too fast. He looks over at the telephone, and then it rings. He […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
The Esoterrorists are not a conspiracy, per se. There’s no head of Esoterrorism, no command structure. It’s not that each cell is completely independent – you can make connections, follow the money, tap the phones, build up the webs and hierarchies used by counterterrorist researchers and investigators, but it’s not a conspiracy. Don’t think cell […]
Several GUMSHOE games offer the players the power to retroactively add contacts and allies into the story. Night’s Black Agents has the Network ability, there’s Correspondents in Trail of Cthulhu, and the GM might offer a contact for an Investigative spend or push. Some tips on using such characters: Start with the scenario If you’re […]
In most mysteries, the investigator’s discovery of the crime restores the world to rights. The detective figures out that the butler did it, and the police arrest the murderer. The crime and its cover-up are an aberration, and uncovering them means the laws and morality of wider society can reassert themselves. The Cthulhu Mythos doesn’t […]