Live at Tabletop Scotland, Ken and Robin talk Edison’s miracles, wild west icons, updating cyberpunk, and of course haggis.
Category Archives: General
In the latest episode of their geologically honest podcast, Ken and Robin talk GM’s discretion, 18th century prison escaper Jean Henri Latude, Glaiza Champion, and Alaska volcano hoaxes.
by Gareth Ryder-Hanrahan In Merryshire, you’ve got a choice of four Kin to pick from – halflings, dwarves, pooka, and boggarts. Players need ways to distinguish their characters from each other. There’s probably another game out there in the Halflings Solving Mysteries And Farting Around Possibility Space that doesn’t include anything but halflings. (I know […]
The holiday season is quickly approaching and we’re looking forward to spending quality time with family and friends. The Pelgrane office will be closed from December 25th until January 1st. Holiday Shipping Dates for the US and Canada Orders placed by Thursday December 5th should be received by Christmas, but this cannot be guaranteed. Because […]
March 7, 2026 Here are the current corrections in the 2E PDFs. We’re keeping the PDFs up to date with errata and typo corrections. When we do a second printing of the 2E books we’ll fix these in print also.We’re breaking these notes into three sections for each book. Errata include mistakes affecting play. These […]
By Steven Hammond, Northland Creative Wonders A New Digital Tool for Pelgrane Games There has been an explosion in Virtual Table Tops in recent years. These applications provide numerous features to help people play online. I’ve played with friends who tried using a VTT for in-person play, and I was always left frustrated with the […]
“Had his work … been the start of his imaginative flights, or was the tendency innate, so that his choice of occupation was merely one of its manifestations? At any rate, the man’s work was very closely linked with his notions.” —“The Horror in the Museum” In our previous column (“Trail of Cthulhu Today”), […]
“The more Zamacona studied these things, the more apprehensive about the future he became; because he saw that the omnipresent moral and intellectual disintegration was a tremendously deep-seated and ominously accelerating movement.” —“The Mound” Outside his early Dunsanian works, and the anomalous “The Tree,” Lovecraft sets his stories in his own time, his own […]
(necromancer art from 13 True Ways by Aaron McConnell & Lee Moyer) People have been asking me for the basic changes needed to use character classes from 13 True Ways while playing 13th Age Second Edition. Necessary Changes The simplest answer is that there are no major changes necessary! You’ll note my emphasis on the […]
by Tristan Zimmerman ‘My boy was scarcely ten years oldWhen he went to an eerie landWhere wind never blew, nor cocks ever crewWoe for my son, Leesome Brand!’– Leesome Brand, Child Ballad 15 Britain, 1813. You are amateur folklorists working as agents of the Crown. Across the island, the folk ballads of the common people […]
