Category Archives: General

New Legacies (2)

(My apologies for the long delay between installments. I’d intended to post this and the other pieces in the series in early 2020. I wonder what could possibly have distracted me in, oh, say around March of that year.) The Dracula Dossier Director’s Handbook (DH) covers the present-day Legacies of the main members of the […]

Images of Unremitting Horrors

    (*** As a warning before you read on – some of these images are quite disturbing. They’re all entirely computer-generated, but still… they’re uncanny. ***)     I’ve been keeping an eye on neural nets and automated generation of content, in the manner of a fisherman keeping an eye on a storm front […]

Unseen Icons

My usual advice for handling iconic benefits in 13th Age is to push as much of the work as possible onto the players. The GM has enough to do running the game and playing all the monsters and non-player characters without adding the burden of working a random number of iconic associations into the storyline. […]

13th Sage: Siege Breaker, a Make Your Own Luck Spinoff Adventure

The Free RPG Day adventure Make Your Own Luck was the first published 13th Age adventure I ever ran. (Well, not counting The Wreck of Volund’s Glory, which I wrote!) I love how much it does within the confined space of a city under siege, and I come back to it again and again—incorporating it […]

13th Sage: Cursed Pirate Treasure

So ye seek the lost treasure of Karrag Voraldo, do ye? There’s a tale about Voraldo told in the taverns of Shadow Port that ye should know, then. They say that during the Age of Corsairs he was a trusted lieutenant of the King of Corsairs himself, until greed overcame him. He began lying to […]

13th Age: The Register of Foreboding Constellations

By Julian Kay As penned by Viriel Pyrolea, newly appointed Imperial Astrologer, formerly an esteemed seer of Lightwood, now doing penance service for spurring theft and piracy along the Spray. The foreboding register consists of stars seen as hostile to imperial interests. Those that adorn themselves in raiment or accessories showing the foreboding constellations make […]

Call of Chicago: Mulholland vs. Messing

“Man should not know the future. Such knowledge can be fatal.” — attributed to Wolf Messing In 1977, researchers Victor Marchetti and John D. Marks uncovered evidence in the accidentally unshredded MK-ULTRA files that the CIA had hired the stage magician John Mulholland as a consultant. After decades of further research, and the fortuitous discovery […]

13th Sage: Running the Siege in Make Your Own Luck

The Free RPG Day adventure Make Your Own Luck (get it here!) begins with an army of trolls and goblins besieging the town of Harrowdale. As written, the siege is a jumping-off point that gives the events in the adventure context. If you want to explore the ongoing tension and danger of defending a town […]

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