Tag Archives: RDL

The Top of Your Class

Players of the art student investigators from Yellow King: Paris might wonder which of their fellow classmates are headed for later fame. Their characters could even discover this, should you feature them in a flash forward scenario set after the Belle Époque period, or if they glimpse the future, as those in Carcosa’s penumbra sometimes […]

View from the Pelgrane’s Nest – Summer Whirlwind Edition

August heat brings basking time for the Great Pelgrane. He lolls in his nest, panting tongue dangling from his piercing beak. In his endothermic torpor he allows us to complete this update without fear of interruption. We toiling humans at the press named after him regard August differently, as a time not of rest but […]

Design by Subtraction

Every so often someone gets in touch with me to ask for an easily cited reference to a concept Ken or I at one time or another floated on the podcast. Even more occasionally I remember to create such a reference here so I’ll have something to point to. Please join us for another thrilling […]

Finding Reference Points for Page Turners

I knew that procedural storytelling had taken over pop culture but it wasn’t until I promised to find examples of character-driven dramatic narratives new enough to not have Humphrey Bogart in them that I realized just how true this is. When running roleplaying games, we depend on fictional reference points to share assumptions about what’s […]

View from the Pelgrane’s Nest – Summer is Gaming Season Edition

The Great Pelgrane just flapped away, wearing his sunglasses and exhibitor’s badge, so it’s safe to talk to you again. As a Torontonian I’m used to sudden shifts from winter to summer, so I shouldn’t be surprised to see that it’s convention season already. Cat, Gar, Ibrahim, and Ken C have returned from an ever-expanding […]

View from the Pelgrane’s Nest – Grab Your Blade Edition

As the saying goes, April showers bring long-awaited May releases. Proving that this month is Paragon Blade. Gareth Ryder-Hanrahan’s high fantasy GUMSHOE One-2-One casts a lone player character into the evil-scarred remnants of the Hellbound Empire. Play a rugged barbarian, secret user of magic, or shadow-dwelling thief. Investigate conspiratorial wizards, tussle with monstrous foes, and […]

See Page XX: Pressing for More Information

a column about roleplaying by Robin D. Laws We’ve all seen the stock scene in a detective drama where the investigator breaks down the resistance of a reluctant informant in stages, finally eliciting the nugget of info she’s looking for. The informant starts with a stonewall. The investigator counters this deflection. The informant gives a […]

What Bogart Can Tell You About Page Turners

Page Turners, my game of dramatic interaction for one player and one GM, enables you to create stories resembling the character-driven narratives of films and literary fiction. Unlike the GUMSHOE One-2-One line of one player one GM games, it doesn’t focus on solving external problems. Instead it centers the protagonist’s journey from one emotional state […]

View from the Pelgrane’s Nest: Roses are Red Edition

Roses are red Violets are blue The Great Pelgrane is hungry And so are you …for tidings of the newly bustling Pelgrane production line. While the Great Pelgrane flaps lazily over unsuspecting cities and towns looking for chocolates to snatch from the grasp of unsuspecting Valentine’s celebrants, we can once again rifle his nest for […]

This site uses cookies to offer you a better browsing experience. By browsing this website, you agree to our use of cookies.