This article offers advice on how to run suspect and witness interviews in Mutant City Blues. It incorporates some real police techniques, as well as those TV cops sometimes use. This is not a game about corrupt cops who beat suspects. I’ve added a couple of techniques which will get Internal Investigations on your back […]
Category Archives: Mutant City Blues
A Mutant City Blues GMC Lala Fulgur knows something the investigators want to know, either from her brief criminal career or her status as top dog in the enhanced gang at your city’s prison for women. When Lala gained mutant powers, she did what a lot of people did. She pretended she didn’t have them. […]
In the latest episode of their furtive, pheasant-eating podcast, Ken and Robin talk compensating for GM skill when playtesting, Hassan-i Sabbah, Mutant City Yellow King, and alien big cats.
In April a member of the Oita, Japan municipal assembly known as Skull Reaper A-ji sued for the right to wear his mask while conducting official business. A costumed wrestler by trade, he argued that it was discriminatory to prevent him from concealing his civilian identity while working his side gig as a local politician. […]
“While America needs you, my son, you shall not die!” — Bruce Carter I, to the Fighting Yank (Bruce Carter III), in Startling Comics #35 (Sep 1945) The Shield was the first, and Captain America was the greatest, but lots and lots of heroes donned the red-white-and-blue and punched Nazis in the 1940s. Many of […]
District Knowledges, used in the Station Duty campaign frame in The Esoterrorists and in Cthulhu City, are a special set of investigative abilities designed for use in games where a particular city is of paramount importance – and the city’s right there in the title in Mutant City Blues! The districts in your Mutant City […]
The advent of some mutant abilities has created whole new categories of criminality, while other powers are covered by existing laws. It’s still aggravated assault with a deadly weapon if you threaten someone with a sharp blade, even if you grew that blade yourself using your Natural Weapons ability. Some of the more obscure legal […]
In the latest episode of their anomaly-detecting podcast, Ken and Robin talk science mystery scenarios, a cannibal fugitive, hardboiled 30s Mutant City Blues, and changing the condiment timestream.
Maybe you were already on this path when the Sudden Mutation Event happened, or perhaps your newfound superhuman abilities gave you a life you never expected. More likely, you got into this line of work because you needed something from it: more money than you could ever make through conventional employment. A fresh start, away […]
In the world of Mutant City Blues, there’s a single origin for mutant powers: a mysterious virus called the ghost flu caused approximately 1% of the population to develop incredible abilities. In most campaigns, the ghost flu’s just part of the background, putting the focus on regular criminal investigations flavoured with tasty mutant weirdness. However, […]