Category Archives: Fear Itself

Don’t Panic! Alternate Fear rules for Fear Itself

Fear Itself and most other GUMSHOE games use a Stability system that’s inspired by the classic Call of Cthulhu ‘mental hit points’ approach – your character has a big pool of Stability that gets ablated over time by horrific encounters, until you’re eventually forced to ‘heal’ or get taken out. This approach works well for […]

Trust in the Ocean Game

BTravern over on the Pelgrane discord asks if we’re using the Trust mechanics from Night’s Black Agents in the Ocean Game. It’s an excellent idea, since the Ocean Game’s a contest between players and only one person’s going to reach Briny Heaven – but they have to work together until then. So, while the Trust rules […]

The Nailsuit Variations: Frag Man

Various Pelgranes have written mini-posts inspired by a different filtered image of a mysterious man in a suit of nails. Gareth’s contribution is a scenario hook for Fear Itself. We received a request to reset your password. If this wasn’t you, you can safely ignore this email. If this wasn’t you… What if it was? […]

Three New Monsters for Fear Itself

Window People Don’t think of it as a window. Call it a frame of reference. A portal. A discontinuity. We are not you.  The Window People are seen only tangentially. You’ve seen them from a moving train, glimpsed them while driving, out of the corner of your eye. Strange almost-people, ungainly and spindly, doing strange […]

Workspace

A Fear Itself scenario outline In this one-shot horror scenario, the players portray a heist crew that targets the wrong office building for its latest job. Create pregenerated characters for this premise, fitting the investigative point spends to your number of players. Ignore Sources of Stability. Asking each player to specify, in a private communication […]

Arcimboldo Syndrome

Scenario hook for a Fear Itself one-shot Rudiger and Dietrich Thalbach had a problem. As descendants of the noble Vilsdorf family of ancient Bavaria, they were born as lebendurghul, or living ghouls. A congenital condition requires them to periodically ingest fresh human DNA or lapse into a feral, pre-sapient state. Their forebears compensated for this […]

October playtesting

Please email support@pelgranepress.com for instructions on how to take part in this playtest! Title: The Ocean Game System:Fear Itself Authors: Original material by Dave Allsop, developed by Gareth Ryder-Hanrahan and Padraic Barrett Deadline for return of feedback: Tuesday, 6th December 2022 Number of sessions: 1-2 sessions per each of the four adventures Description: A campaign framework […]

Creatures of Unremitting Horror: Steerage

From the upcoming Ocean Game sourcebook… Steerage There are bugs underneath the skin of the world. Scratch, and they come out. Scurrying around in darkness. Fly the light. They start out small. You’d mistake ‘em for silverfish, those little crawly things, like little white termites. But they grow. It’s when they’re as big as fat cockroaches that you […]

Who’s Not the Werewolf?

Premise for a Fear Itself one-shot Distribute these pregenerated characters, either casting the parts for a group you know or giving them out randomly for a convention run. They’re missing Sources of Stability, which don’t come into play here, and have higher than usual Health pools. You’ll be dropping the latter almost immediately. Also give […]

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