Bamboozle! Betray! Backstab! Why go all the way to the dungeon for enemies, when the other players are sitting right next to you? Skulduggery, the Roleplaying Game Of Verbal Fireworks & Sudden Reversals, brings fast and funny innovation to the exciting world of inter-player conflict! Super-speedy character generation• gets your group skeeving and conniving in […]
Category Archives: Skulduggery
In the fourteenth episode of their above-named podcast, Ken and Robin talk Chicago film fest, DramaSystem vs. Skulduggery, gangland mapping and the burnings of the libraries of Alexandria.
I’ll be typing a storm at you on #RPG.NET chat at 8 PM Eastern tonight (Tuesday Oct 23rd.) I’m sure that Hillfolk and its ongoing Kickstarter will be the topic du jour. But feel free to ask me anything within my remit, from GUMSHOE to Skulduggery, from GM advice to podcasting. To join #rpgnet chat: […]
During character generation, after determining why they want vengeance against the common enemy called Quandos Vorn, Gaean Reach players specify why catching up with him will prove a task of epic difficulty. Each supplies a reason of particular relevance to his own motivations and backstory. In the in-house playtest, it was determined that Quandos Vorn: […]
With Hillfolk in outside playtest and on the brink of a crowdfunding campaign, I’m now in the early stages of The Gaean Reach, Pelgrane’s game of interstellar vengeance, based on the classic cycle of SF novels by Jack Vance. While I originally thought this would be a Skulduggery variant with some GUMSHOE grafted on, it […]
The Virtual Play podcast has been busy with Pelgrane products. First is a actual play report of Bill White’s Trail of Cthulhu scenario, Castle Bravo, you can listen here. The second is Skulduggery, Robin D Laws’ game of backstabbing and verbal fireworks. You can listen to the full report here.
“You lost a good opportunity to shut up.” Upon hearing that Nicholas Sarkozy recently said this to David Cameron, the obvious became evident: the current Euro rescue talks are a Skulduggery play pack waiting to happen. You play leaders of European nations attempting to prevent an implosion of the continental and/or global economy while at […]
Commenter Carl, over at my See P. XX intro to DramaSystem, asks about the role deceit plays in the game. Is there a mechanism to ensure that characters who are deceived act accordingly? It depends on whether the interaction is procedural or dramatic. In the first instance, it occurs in pursuit of a pragmatic goal, […]
I am once again looking to augment the ranks of my Thursday night playtest group—hence this open call for one new recruit. To join the group, you’ll need to be reliably free on Thursday nights and able to get to the Bloor-Bathurst area in downtown Toronto. We meet from 7 pm to 10 pm. You […]
Wedded bliss is only a few relatives away… The Wedding is the brand new setting for Skulduggery, the roleplaying game of verbal fireworks and sudden reversals! You are guests at the wedding of Emma Blunt and Martin Sharpe, held at the moderately-swanky Elysian Country Club. Emma’s father, Gerald Blunt, owns a processed-cheese empire, Martin’s one […]