Tag Archives: See Page XX

Let It Hide!

There’s a gameplay principle articulated in Burning Wheel called Let It Ride. The idea is that in most situations, when a player scores a success on a test, the player doesn’t need to roll again unless circumstances change. For example, the player’s called to make an Athletics test to climb a cliff in the face […]

Eyes of the Stone Thief: After The Orc Lord

The upcoming 2nd edition of 13th Age updates the rules, tweaks the classes, gives lots of useful Icon-related advice – and murders the poor Orc Lord. It’s up to you how the Orc Lord perished in your campaign. The Eyes of the Stone Thief campaign does make quite a few references to the Orc Lord, […]

Dracula Dossier Location: The Retirement Home

In celebration of the lovely Spanish translation of the Dossier, some added content for the Campaign That Never Stops.  A somewhat dilapidated facility out in the countryside, surrounded by fading gardens. If it’s in the UK, it’s called Milton House; in Romania, Casa Sântoaderi. The aged residents while away their remaining hours watching television, playing […]

The Hypnos Connection

One of the more curious subplots in The Borellus Connection involves an Agent attracting the attention of the god Hypnos (p. 035 of the massive tome). We call out several places where Hypnos (or “Samuel Loveman”) might intercede, but if you wish to delve into the perilous regions of slumber, here are some added options: […]

Talking Swords and Magic Birds

All the pregenerated characters in The Paragon Blade – Conn the Unslain, Aletheia, and Puc – have a supporting cast consisting of a human Companion and an Artefact. Conn travels with his old trainer Genkai and the Paragon Blade; Aletheia has her mechanical owl and her servant Aram, and Puc has the Demon Amulet and […]

Dark Knowledge of Cthulhu City

Exploring a graveyard under Arkham, detective Martin Harvesson glimpses a hideous goat-headed, cloven-hoofed monster gnawing on a human skull. Stricken with horror, Martin turns and flees blindly down the tunnel – only to emerge into the grand concourse of a huge subway station, a vaulted ceiling of marble arching high above him, and engraved on […]

Playtesting: the Merfolk (Non-Human Heroes) in Swords of the Serpentine

By Kevin Kulp This is the ninth in our series on non-human heroes which has so far covered the Serpentine, the spider-like Arakene, the Considerata (humans whose souls are contractually linked to gods), Constructs, the fungal Drowned, fey Hidden Folk, Intelligent Animals, and Unsleeping Advisors (secret undead). The city of Eversink borders both river and sea, […]

Eight Random Weird Dockside Encounters

I was about to write up an article about the weird, quasi-Venician city of Tyros Ashem in the upcoming Paragon Blade setting, but we’ve also got the weird quasi-Venician city of Eversink in Swords of the Serpentine, and the less-Venician-but-even-weirder city of Drakkenhall in 13th Age (doge? No, no, Dragon), which triggered two thoughts in […]

View From the Pelgrane’s Nest – April 2024

I’m delighted to start off with a shout-out to our  estimable Patreon backers! Thanks to Peter, Bryan, Clark, Jim, Emma, Craig, Phil, Bryant, P. Troilus, Michael M, ScottKey, Michael B, Andreas, Ranting John, Samwise, Michael H, Andy, Mark R, Daniel F, Jiří K, heartdoc32, Marcus, and Cena!! NEW RELEASE: The Ocean Game pre-order Way, way […]

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