Category Archives: Yellow King Roleplaying Game

The Yellow King RPG

The book has been written. The book has been read. Now it rewrites you. Across time it spreads, creating dread new realities. And you’re in all of them. Written and designed by GUMSHOE master Robin D. Laws, YKRPG takes you on a brain-bending spiral through multiple selves and timelines. Inspired by Robert W. Chambers’ influential […]

Murder by Checklist in the Yellow King RPG

Following on from this article – the advice to use Investigative Abilities as a checklist for an adventure applies doubly to Yellow King games. Unlike, say, Night’s Black Agents or Esoterrorists, where the player characters are highly competent and well-rounded investigators, Yellow King characters tend to be unusually narrow in their range of backgrounds, especially […]

Ken and Robin Talk About Stuff: Armed for the Wedding

In the latest episode of their well-circulated podcast, Ken and Robin talk scenario diagnostics, the Kent State massacre, choosing settings for The Yellow King, and Raimondo di Sangro’s anatomical machines.

Ken and Robin Talk About Stuff: Slacker Infant

In the latest episode of their reliable, well-secured podcast, Ken and Robin talk running for loose cannon characters, Bush Wars in Fall of DELTA GREEN, the Belle Époque Paris morgue, and Chicago’s floating clamshell baby.

See Page XX: Sketching Our Your Yellow King: Wars Sequence (Part 1)

A column about roleplaying by Robin D. Laws Previously in See Page XX, I laid out a two part sample outline for a Yellow King RPG: Paris series. By popular demand, I’m now going to do the same for the next of the game’s four sequences, The Wars. As before, this is a starter framework […]

Cabaret du Néant

During the Paris sequence of The Yellow King Roleplaying Game, the art student characters may while a decadent evening at Montmartre’s Cabaret du Néant—or as they may know it, the Cabaret of Nothingness. Seated at the coffin-like tables of its Salle de Intoxication, they order from servers dressed as monks and morticians. Overhead dangle skeletal […]

This Shock Card Comes In Liquid Form

To discard most Shock cards, characters in The Yellow King Roleplaying Game pay a price or take a risk. There’s an easier way to make this Shock Card disappear. Shock Card 2 shots bourbon ½ shot cherry brandy 1 shot red vermouth 2 dashes Angostura bitters ½ can limonata Stir, serve on the rocks. The […]

Redmedic

In the reality horror world of The Yellow King Roleplaying Game, a redmedic is a parasitic humanoid guised as a doctor or nurse. In our reality, it is a refreshing cocktail starring muddled fresh strawberries. Redmedic 2 shots gin ¼ shot gum syrup (or simple syrup) 3 dashes rhubarb bitters 3 – 5 strawberries ½ […]

Ken and Robin Talk About Stuff: The Bert-Adjacent Ugly Wheels of Commerce

In the latest episode of their green but not envious podcast, Ken and Robin talk premise subversion, the Bert & Ernie theory of creative production (with Jeff Tidball), Poe in the Yellow King, and TikTok moldavite curses.

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