Category Archives: TimeWatch

TimeWatch

A GAME OF TIME TRAVEL ACTION AND INVESTIGATION BY KEVIN KULP 2017 Indie RPG Game of the Year Nominee, and Winner of the Best Support and Best Production Awards History isn’t written by the victors. It’s written by the people with the time machines. “Well, that doesn’t look right.” All around you are the abandoned ruins of medieval […]

My Favorite Monster with Kevin Kulp

TimeWatch and Swords of the Serpentine designer Kevin Kulp picks a favorite monster that strongly resembles him, then throws us off the scent with another requiring us to read between the lines. TimeWatch is a time-travel adventure RPG where brave agents of TimeWatch defend the timestream from radioactive cockroaches, psychic velociraptors, and human meddlers. Go […]

TimeWatch Limited Editions

Only 100 copies of the limited edition exist. 50 are available to customers in the U.S. and Canada, and 50 are available to customers outside the U.S. and Canada. The limited edition books are faux-leatherbound with foil, and each one includes a sticky-backed bookplate signed by Kevin Kulp, which you can add to your book. […]

The Book of Changing Years Limited Edition

On 1st May 1895 a young gentleman — a recently admitted solicitor from the West Country — called upon the offices of Pelgrane Press bearing a manuscript loosely bound in waxed paper and string, together with a small steamer trunk packed with an assortment of curios. Acting under instructions from his anonymous client, he passed […]

TimeWatch and Backstory Cards

by Eric Paquette During my first TimeWatch campaign, I decided to use Backstory Cards to help define the group. Backstory Cards are a rpg tool which helps to establish links between the agents (PCs), other individuals, groups, places, and events in your group’s campaign. Backstory Cards were designed by Ryan Macklin and published by Brooklyn […]

Free RPG Day 2017 – Swords Against Owlbears/Font of Knowledge flipbook

Download our Free RPG Day 2017 offering – a 13th Age/TimeWatch double adventure! Download the adventure PDF here 13th Age – Swords Against Owlbears Where do Owlbears come from? A wizard did it. Still does it, in fact. Her name is the Maker of Many. Her experiments push the boundaries of life and death, of madness and […]

Using TimeWatch as an educational tool

by Daniel Fidelman Surprisingly enough, one of the most epic and memorable battles I had a chance to run, was a battle of wits and historical knowledge. On one side sat about fifteen kids, classified as gifted and aged ten to twelve, armed only with an internet connection and the best spends that their TimeWatch […]

The Valkyrie Gambit

Three Adventures for the TimeWatch RPG A trio of TimeWatch Roleplaying Game adventures: face Nazis, dinosaurs, power-crazed Egyptian gods, and—worst of all—yourself!   The Sphinx and the Madman Why does the Great Sphinx of Giza suddenly have your face? In an alternate history, you may be your own worst enemy…and your future self has a […]

The TimeWatch GM Screen and Resource Book

TimeWatch designer Kevin Kulp has traveled into the future where he’s already completed the TimeWatch Game Master’s Screen and Resource Book, and brought it back for your use and enjoyment! He probably did not catastrophically disrupt history in the process! The TimeWatch GM’s Screen is three-ply and portrait-oriented, with all-new art on one side by […]

The Origin of TimeWatch Antagonists

[Editor’s note: This is an excerpt from the forthcoming TimeWatch GM Screen and Resource Book by Kevin Kulp] When you’re trying to figure out where your antagonists have come from, things can get confusing fast. Foes can be from the core or a parallel timeline, humans from Earth or aliens from another planet (or even […]

Fighting God: TimeWatch and the Secret Enemy

By Kevin Kulp The baby had been born three hours ago, healthy and beautiful, and now it was asleep in its mother’s arms. The three men pushed open her bedroom door, stood there in the doorway, blocking the gaslight from the hall. All three wore identical black suits. Their skin was sallow, almost gray, their […]

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