Author Archives: Kenneth Hite

The Call of Chicago: Framing, Drilling, Carnacking

As I begin planning future Ken Writes About Stuff pieces, a number of solid GUMSHOE campaign frames occur to me. Longer than the frames in the corebooks, but not super complex, such settings make good KWAS PDFs. They might not support a whole book (although then again they might, if sales of the basic PDF […]

The Call of Chicago: Expediting, Ordering, Inquiring

I gotta say, it’s a good thing I already wrote GUMSHOE rules for expeditions. Because now I’m not surprised when everything takes longer and seems harder than it did when we planned this thing. Mythos Expeditions has, like its namesake, run into its share of excitement along the way. Promising paths had to be neglected, […]

The Call of Chicago: Herding, Culling, Listing

[Edit: If you are super-sad your favourite monster has been missed out, post in the comments – SJR] Much to my surprise and delight, my last few weeks have been consumed neither by vampires nor by Elder Things, but rather by a whole horde of monsters. And like I need to tell you, dealing with […]

The Call of Chicago: Exploding, Experimenting, Expediting

Pop quiz, hotshot: a mysterious figure tosses a grenade at you. How much damage do you take? In GUMSHOE, it depends on who’s throwing the grenade. A cultist of Hastur? Point-blank grenade damage in Trail of Cthulhu is +3. Right there, one table, look it up, bang. Or rather, boom. A vampiric henchman, or a […]

The Native and the Nine

Two wider geek-media huzzahs for Pelgrane core games hit this week, and by some kind of odd coincidence, they both feature interviews with me. Andrew Girdwood of Geek Native shares the news of how you can get Trail of Cthulhu for 55% off at DriveThruRPG if you haven’t bought it yet, and asks me all […]

Rough, Dusty, Burned Magik

The man who gave Night’s Black Agents its sleek carnivorous look, Chris Hüth, has designed (and posted on his blog, The Elder Sküll) a modified Night’s Black Agents/Trail of Cthulhu Burn/Dust mode character sheet with slots for Magic, Mediumship, and Clairvoyance, should you want to play a paranormal spies vs. the Mythos game a la […]

Instant Kill: Just Add Shooting

Dedicated Night’s Black Agents Director R. B. Bergstrom urges you to use up those Shooting points and kill some damn mooks. Read his hard-won and heartfelt advice on running and playing combat scenes in GUMSHOE (in Night’s Black Agents specifically, but the advice is applicable across the lines) in his latest Transitive Property of Gaming […]

For Your Eyes Only: The Double Tap Outline

Calling all agents: This burst transmission contains the classified outline for Double Tap: The Night’s Black Agents Expansion Book. Use this intel at your discretion. Which is to say, read it, share it with your Night’s Black Agents game group — or the people who would be your Night’s Black Agents game group if they […]

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