Kobold-in-Chief Wolfgang Baur was interested in previewing 13th Age, and asked us for something crunchy and useful that his readers could bring to the table right away.
Rob Heinsoo obliged with an article that focuses on one of the most talked-about mechanics in 13th Age: the escalation die. He gives an overview of how the die works, the design reasons behind it, and — the best part — how to adapt the escalation die to other games, with specifics for:
- D&D 3rd edition, 3.5, and Pathfinder Roleplaying Game
- D&D 4th Edition
- Dragon Age RPG
- Feng Shui
Keep an eye out for this issue, and pick it up at the Kobold Store or your favorite retailer.