by Rob Heinsoo
ASH LAW and I are both going to be running quick 13th Age games at the new AFK Tavern in Renton tomorrow, April 5th, as part of International Tabletop Day.
ASH is showing up around 11 am, I’ll be there around 12:30 to run a couple two hour games before I return to my regularly scheduled work weekend.
I’ll be running demo style games, the usual pregen character sheets that the players get to add the interesting stuff to, backgrounds and icon relationships and the One Unique Thing.
But not all the pregen sheets will be the usual sheets. Tomorrow I’m going to bring pregen sheets for characters like the woman pictured here, in art by Aaron McConnell and Lee Moyer: the necromancer. I know that class hasn’t gone out to wider playtesting yet but it went a round within Fire Opal and it will be fun to bring it into the game tomorrow. What type of fun? Well, here’s one of the popular talents from the necromancer in its pre-edited form. Not everyone wants to play this way, but for those who do . . . .
Cackling Soliloquist
If you spend your move action, your quick action and your standard action casting a daily spell that ordinarily only requires a standard action—while screaming grandeloquently, cackling maniacally, or megalomaniacally describing the grandeur of your plans and the futility of your enemies’ resistance—the daily spell you are casting becomes a recharge 18+ spell (roll after the battle) and you can invent a slight improvement to the spell, especially if it’s at least partly story-oriented.
Adventurer Feat: The sound of your own voice invigorates you and you gain 1d6 + your level + Charisma temporary hit points when you use Cackling Soliloquist.
We may or may not play with the chaos mage’s special brand of crazy tomorrow. I’m working on the first revision for that class today and if works out we’ll probably use it, if I’m not happy yet it will have to wait outside the tavern.
Looking forward to tomorrow and seeing friends I haven’t seen for awhile as well as new souls and necromancers.