Ruth, over on the Illuminerdy, reviewed the Doomsday Edition of Cthulhu Apocalypse. Thanks Ruth! You can find the entire review on the Illuminerdy. Ruth says,
“I found the Apocalypse Machine engaging in its versatility. It allows for an immense variety of apocalypses with even more resulting situations. A lot of post-apocalyptic writing, even in gaming, locks you into a very specific vision of the apocalypse. I think when it comes to horror gaming, the effectiveness depends in part on what people find personally horrifying. The machine allows a GM to tinker to her and/or her players’ fears about the end of the world and provides ample support for creating whatever world they end up in.”
“That part of the book fascinated me more because it had potentials I haven’t seen in most other post-apocalyptic games. What I appreciated most about the scenarios was that the path they followed was one which again diverges from the “standard” post-apocalyptic game settings.”
“Ultimately, if you want to play Trail of Cthulhu but you’re tired of stopping the apocalypse and want to try something different, this is the book for you. I found it thorough in imagining how things might play out, throwing off suggestions while leaving room for your improvisation. The character-building section was a strong Trail hack. And whether or not you play the scenarios as written, reading them will help any GM who’s trying to figure out how to run post-apocalyptic Investigations vs. post-apocalyptic shoot-em-ups.”
Pick up Cthulhu Apocalypse at the Pelgrane booth at GenCon, or pre-order in the store (PDF included).