By ASH LAW
In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.
Last week we introduced the Arcane Sorcerer. Today, it’s a new build with a draconic spin.
Download the Dragon Sorcerer character sheets here.
This sorcerer build is all about being as dragon-like as possible, and resisting energy attacks.
The build’s focus on breath weapons means that the sorcerer works best when close to the action (but not too close).
This sorcerer can resist energy attacks, so can move to the frontline against enemies whose damage it can shrug off. Otherwise it is best darting in and out of the battle, avoiding being pinned down and taking out multiple enemies with its breath weapon. Your metallic protector talent lets you resist energy as a quick action so do it as soon as you spot energy attacks being used (or you suspect that they might be), and use your resist energy spell to grant the same resistance to your allies. At epic tier you also gain once-per-day resistance to demon and dragon attacks—useful if you’ve gained dragon or infernal enemies.
Your talents make you optimized for breath weapons, so use them—even if you blow them on low-level mooks early in the adventuring day it you’ll have still saved the resources of the rest of the party. As a dragonic you get a once-per-battle breath weapon—if you run out of sorcerous breath you can still use your racial breath weapon.
When this sorcerer fails to recharge a breath weapon it is sometimes better to gather power and hope that the breath weapon recharges in time for it to be cast empowered on the following turn.
Your familiar is a small dragonette—make regular use of your familiar’s random abilities, it is your third talent and while not as useful in combat as other talents has lots of out of combat applications. At 4th level this sorcerer learns ritual casting, so keep imaginative non-combat uses of breath weapons in mind when playing this character.
Keep multiple breath weapon spells active at the same time.
Improves chances of re-using breath weapons.
A small dragonette with the flight ability, and one random ability that changes each day.
Charisma and Constitution are important sorcerer attributes: Str 8, Con 16, Dex 12, Int 8, Wis 10, Cha 20.
Attributes: Str 8 (-1) Con 16 (+3) Dex 12 (+1) Int 8 (-1) Wis 10 (0) Cha 20 (+5)
Racial Power: breath weapon
Talents: chromatic destroyer, metallic protector, spell sorcerer’s familiar
Feats: metallic protector
Spells: breath of the white, burning hands, chaos bolt, resist energy
New spell (scorching ray), new feat (chromatic destroyer).
New spell (breath of the green), level-up spells (breath of the white, resist energy), new feat (burning hands).
+1 to three attributes (Charisma, Dexterity, Constitution), all spells now 3rd level, new feat (ritual casting).
New spell (breath of the black), level-up spells (breath of the white, breath of the green, resist energy), new feat (chromatic destroyer).
New spell (swap scorching ray for dragon’s leap), all spells now 5th level, new feat (breath weapon).
+1 to three attributes (Charisma, Dexterity, Constitution), new spell (breath of the blue), level-up spells (breath of the white, breath of the green, breath of the black, dragon’s leap), new feat (metallic protector).
All spells now 7th level, new feat (chromatic destroyer).
New spells (breath of the void), level-up spells (breath of the white, breath of the green, breath of the black, breath of the blue, dragon’s leap) new feat (metallic protector).
+1 to three attributes (Strength, Intelligence, Wisdom), all spells now 9th level, new feat (breath of the blue).