THE CLERIC
By ASH LAW
In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.
This time, we look at two different takes on the Cleric.
The Cleric is the core of most adventuring groups, able to heal and buff their fellow adventurers, while laying the hurt on enemies.
The 13TH AGE Cleric has some interesting wrinkles to the class—things like spells that can be cast for power or for broad effect, invoking domains, and a resurrection spell with an increasing cost.
The cleric has only two class features. Firstly, you get to cast the spell heal twice per battle as a quick action. You can take extra healing spells, but all clerics can heal as a class feature.
Secondly just like the wizard class you get ritual casting, letting you cast spells as more powerful and unusual versions of themselves if you take an hour or so and make some skill checks.
HEALING TANK CLERIC
Download the Healing Tank Cleric character sheets here.
This cleric build is focused on healing and buffing party members, and on devastating melee combat. Hammer of faith and the Strength Domain are used to bolster attacks, with buff spells cast for wide effect so the cleric can benefit from them too. This cleric probably serves a god or goddess of battle, or the chief deity of a pantheon.
Talents
Healing Domain
All your healing is more powerful, and when you use your daily invocation you get an extra use of heal.
Strength Domain
Wield big weapons without penalty, and invoke to give you and your allies x3 damage with crits. The feats give you extra damage once per battle on a hit.
War Domain
Allies get a bonus to attack enemies that you make melee attacks against, invoke to increase the escalation die.
Race
Aasimar get a halo which helps protect them in battle, useful for a melee-focused cleric. Aasimar also play thematically into a touched-by-the-divine origin.
Attributes
Wisdom and Strength are paramount, so including bonuses from race and class we get: Str 18 (+4) Con 14 (+2) Dex 10 (0) Int 8 (-1) Wis 18 (+4) Cha 8 (-1).
1st level
Attributes: Str 18 (+4) Con 14 (+2) Dex 10 (0) Int 8 (-1) Wis 18 (+4) Cha 8 (-1).
Racial Power: Halo
Talents: healing domain, strength domain, war domain
Spells: bless, cure wounds, hammer of faith, shield of faith
Feat: heal
2nd level
New spells (1st level: bless, cure wounds, hammer of faith, shield of faith, turn undead), new feat (healing domain).
3rd level
New spells (1st level: shield of faith, turn undead / 3rd level: bless, cure wounds, hammer of faith), new feat (strength domain).
4th level
+1 to three attributes (Strength, Constitution, Wisdom), new spells (1st level: turn undead / 3rd level: bless, cure wounds, hammer of faith, shield of faith, mighty healing), new feat (war domain).
5th level
New spells (3rd level: shield of faith, turn undead / 5th level: bless, cure wounds, hammer of faith, mighty healing), new feat (strength domain).
6th level
New spells (3rd level: turn undead / 5th level: bless, cure wounds, hammer of faith, mighty healing, shield of faith, sphere of radiance), new feat (healing domain).
7th level
+1 to three attributes (Strength, Constitution, Wisdom), new spells (5th level: turn undead, shield of faith / 7th level: bless, cure wounds, hammer of faith, mighty healing, sphere of radiance) new feat (halo).
8th level
New spells (5th level: turn undead / 7th level: bless, cure wounds, hammer of faith, mighty healing, sphere of radiance, shield of faith, resurrection), new feat (strength domain).
9th level
New spells (7th level: resurrection, turn undead / 9th level: bless, cure wounds, hammer of faith, mighty healing, sphere of radiance, shield of faith), new feat (healing domain).
10th level
+1 to three attributes (Dexterity, Intelligence, Charisma), new spells (7th level: resurrection / 9th level: bless, cure wounds, hammer of faith, mighty healing, sphere of radiance, shield of faith, turn undead, prayer for readiness), new feat (mighty healing).