13th Age Character Builds: Radiant Cleric

THE CLERIC

By ASH LAW

In this series by ASH LAW, we feature two different builds for every 13th Age character class, at all levels. ASH suggests how the builds might be used, and offers tips on playing each character. Stats are based on the point-buy method, and the characters have no non-standard elements.

This time, we look at two different takes on the Cleric.

The Cleric is the core of most adventuring groups, able to heal and buff their fellow adventurers, while laying the hurt on enemies.

The 13TH AGE Cleric has some interesting wrinkles to the class—things like spells that can be cast for power or for broad effect, invoking domains, and a resurrection spell with an increasing cost. The cleric has only two class features. Firstly, you get to cast the spell heal twice per battle as a quick action. You can take extra healing spells, but all clerics can heal as a class feature. Secondly, just like the wizard class, you get ritual casting, letting you cast spells as more powerful and unusual versions of themselves if you take an hour or so and make some skill checks.

 

RADIANT CLERIC

 

Download the Radiant Cleric character sheets here.

This cleric build is focused on dealing ranged holy damage, commonly known as a “laser cleric.” Javelin of faith is our primary attack, with spells like spirits of the righteous and judgement being reserved for big dramatic moments. This cleric probably serves a god or goddess of light, or a chaotic yet good trickster deity.

Talents

Justice Domain

When an enemy crits you or an ally or drops somebody you gain an attack reroll blessing to hand to an ally. Invoke to add extra damage to your misses and the misses of your allies.

Sun Domain

All attacks deal holy damage, unless you choose otherwise. Invoke the domain to get a chance to regain uses of daily spells.

Illusion Domain

Invoke to cause enemies to miss you, and once-per-battle if an enemy does get too close to you then you get a special trick die.

Race

Dwarves have a great self-healing racial power called “Is That Your Best Shot?” which lets them instantly recover from getting hit, shrugging off the damage. Together with a racial bonus to Constitution or Wisdom this makes for a very survivable cleric.

Attributes

Wisdom is the most important attribute for this character, with high HP being important too: Str 8 (-1) Con 17 (+3) Dex 15 (+2) Int 10 (0) Wis 17 (+3) Cha 10 (0).

1st level

Attributes: Str 8 (-1) Con 17 (+3) Dex 15 (+2) Int 10 (0) Wis 17 (+3) Cha 10 (0).

Racial Power: Is that your best shot?

Talents: justice domain, sun domain, illusion domain

Spells: bless, javelin of faith, shield of faith, spirits of the righteous

Feat: javelin of faith

2nd level

New spells (1st level: bless, cure wounds, javelin of faith, shield of faith, spirits of the righteous), new feat (sun domain).

3rd level

New spells (1st level: cure wounds, shield of faith / 3rd level: bless, javelin of faith, spirits of the righteous), new feat (justice domain).

4th level

+1 to three attributes (Strength, Dexterity, Wisdom), new spells (1st level: cure wounds / 3rd level: bless, javelin of faith, shield of faith, spirits of the righteous, judgement), new feat (precise shot).

5th level

New spells (3rd level: cure wounds, shield of faith / 5th level: bless, javelin of faith, spirits of the righteous, judgement), new feat (javelin of faith).

6th level

New spells (3rd level: cure wounds / 5th level: bless, crisis of faith, javelin of faith, shield of faith, spirits of the righteous, judgement), new feat (judgement).

7th level

+1 to three attributes (Constitution, Dexterity, Wisdom), new spells (5th level: cure wounds, shield of faith / 7th level: bless, crisis of faith, javelin of faith, spirits of the righteous, judgement) new feat (toughness).

8th level

New spells (5th level: cure wounds / 7th level: bless, crisis of faith, javelin of faith, shield of faith, spirits of the righteous, judgement, resurrection), new feat (javelin of faith).

9th level

New spells (7th level: cure wounds, resurrection / 9th level: bless, crisis of faith, javelin of faith, shield of faith, spirits of the righteous, judgement), new feat (judgement).

10th level

+1 to three attributes (Constitution, Dexterity, Wisdom), new spells (7th level: resurrection, / 9th level: bless, cure wounds, crisis of faith, javelin of faith, shield of faith, spirits of the righteous, judgement, overworld travel), new feat (justice domain).

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